This course introduces students to the history of video gaming. Topics include the technical and cultural history of the video games, the diverse contexts in which video games are produced, and pre-digital influences on video games.

推荐体验
推荐体验
初级
This course is requires no specific background knowledge but is best suited to students who have experience with college-level humanities coursework.
推荐体验
推荐体验
初级
This course is requires no specific background knowledge but is best suited to students who have experience with college-level humanities coursework.
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33 项作业
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该课程共有9个模块
Video games emerge from a number of existing historical factors and cultural practices. In this module, we will explore how global gaming cultures, coin-operated amusements, and technical experimentation with computers helped make video games possible.
涵盖的内容
9个视频5篇阅读材料4个作业1个讨论话题
9个视频• 总计50分钟
- Course Overview• 3分钟
- Instructor Introduction• 2分钟
- Module 1 Introduction• 2分钟
- Before Video Games: Global Gaming Cultures • 8分钟
- Before Video Games: Computer Experiments • 7分钟
- Coin-Operated Amusements • 8分钟
- Pinball History• 7分钟
- A Brief History of War Games• 5分钟
- Dungeons & Dragons and Tabletop Role Playing • 8分钟
5篇阅读材料• 总计280分钟
- Syllabus• 10分钟
- Pre-History of Video games• 120分钟
- Pinball and Coin-Op• 60分钟
- War Games to Tabletop• 80分钟
- Module 1 Summary• 10分钟
4个作业• 总计165分钟
- Pre-History of Video games Quiz• 15分钟
- Pinball and Coin-Op Quiz• 15分钟
- War Games to Tabletop Quiz• 15分钟
- Module 1 Summative Assessment• 120分钟
1个讨论话题• 总计10分钟
- Meet and Greet Discussion• 10分钟
In the United States, in particular, the arcade game was one of the earliest forms of computer culture average people had access to. Arcade games played a critical role in the development of video games and remain a key area of game design internationally.
涵盖的内容
7个视频4篇阅读材料4个作业
7个视频• 总计48分钟
- Module 2 Introduction• 1分钟
- Pong to Space Invaders - Pt.1• 8分钟
- Pong to Space Invaders - Pt.2• 6分钟
- Home Pong and the 1977 Crash• 7分钟
- Space Invaders and the Killer App• 7分钟
- Video Games as Pop Culture• 7分钟
- The Crash• 11分钟
4篇阅读材料• 总计290分钟
- Making Arcades• 80分钟
- Bringing the Arcade Home• 60分钟
- Pac-Man Fever• 140分钟
- Module 2 Summary• 10分钟
4个作业• 总计165分钟
- Making Arcades Quiz• 15分钟
- Bringing the Arcade Home Quiz• 15分钟
- Pac-Man Fever Quiz• 15分钟
- Module 2 Summative Assessment• 120分钟
Some of the earliest popular computer games relied on text, rather than graphics. Companies like Infocom focused on the possibilities of interactive text games and other important titles, like Colossal Cave Adventure, helped shape early game design.
涵盖的内容
7个视频4篇阅读材料4个作业
7个视频• 总计45分钟
- Module 3 Introduction• 2分钟
- From Cave to Console• 5分钟
- Cave as metaphor and historical touchpoint in game history • 6分钟
- Infocom History• 8分钟
- Feelies at Infocom and Elsewhere• 9分钟
- Are there still text adventures?• 7分钟
- Game books• 9分钟
4篇阅读材料• 总计540分钟
- Colossal Cave Adventure• 130分钟
- Infocom Case Study• 260分钟
- Text Adventures• 140分钟
- Module 3 Summary• 10分钟
4个作业• 总计165分钟
- Colossal Cave Adventure Quiz• 15分钟
- Infocom Case Study Quiz• 15分钟
- Text Adventures Quiz• 15分钟
- Module 3 Summative Assessment• 120分钟
Computer game genres developed alongside technology while adapting genres, mechanics, and conventions from earlier, even analog games. In this module, we consider the case of the British computer industry’s relationship with games and trace the rise of graphical adventure games and the eventual development of massively multiplayer online role playing games (MMORPGs).
涵盖的内容
7个视频4篇阅读材料4个作业
7个视频• 总计56分钟
- Module 4 Introduction• 2分钟
- Lecture: Graphic Adventures, Sierra On-Line, Origin Systems• 12分钟
- Authorship and game-making in early video games • 6分钟
- British Computing to British Gaming• 7分钟
- Experimental Gamemaking in Britain • 11分钟
- Ultima IV and in-game morality• 8分钟
- A prehistory of MMORPGs • 11分钟
4篇阅读材料• 总计270分钟
- Sierra On-Line and the Adventure Game• 60分钟
- Meanwhile in Britain• 140分钟
- Computer Role Playing• 60分钟
- Module 4 Summary• 10分钟
4个作业• 总计165分钟
- Sierra On-Line and the Adventure Game Quiz• 15分钟
- Meanwhile in Britain Quiz• 15分钟
- Computer Role Playing Quiz• 15分钟
- Module 4 Summative Assessment• 120分钟
In the U.S., the decline of Atari helped lay the ground for the console wars, a period during which competitors (primarily Sega and Nintendo) fought for U.S. market share. This unit considers the console wars and the post-crash arcade market.
涵盖的内容
7个视频4篇阅读材料4个作业
7个视频• 总计47分钟
- Module 5 Introduction• 1分钟
- Sega and Nintendo on a global stage• 6分钟
- Mario the Mascot • 7分钟
- Lecture: Bigger, Louder, Faster Arcade Games• 8分钟
- Lecture: Fighting Game Cultures • 8分钟
- Games Outside Capital• 9分钟
- Hegemony and Game Making• 9分钟
4篇阅读材料• 总计280分钟
- Sega and Nintendo• 60分钟
- Fighting Games• 120分钟
- Video Games in a Command Economy• 90分钟
- Module 5 Summary• 10分钟
4个作业• 总计165分钟
- Sega and Nintendo Quiz• 15分钟
- Fighting Games Quiz• 15分钟
- Video Games in a Command Economy Quiz• 15分钟
- Module 5 Summative Assessment• 120分钟
The 1990s saw rapid change in consumer gaming technologies including both consoles and computers. Improved graphical capabilities helped sow the seeds of increased scrutiny from policy makers and moral guardians while CD-ROM opened opportunities to reach new audiences.
涵盖的内容
7个视频4篇阅读材料4个作业
7个视频• 总计58分钟
- Module 6 Introduction• 1分钟
- The First Person Shooter Genre• 10分钟
- Night Trap, Mortal Kombat, Doom and U.S. Congress• 11分钟
- Barbie Fashion Designer as Watershed• 10分钟
- Structural and Market Challenges to Games for Girls• 9分钟
- CD-ROM Takes Over• 9分钟
- But is it a game? • 7分钟
4篇阅读材料• 总计235分钟
- Video Game Violence and the First Person Shooter• 60分钟
- Games for Girls• 90分钟
- CD-ROM as New Media• 75分钟
- Module 6 Summary• 10分钟
4个作业• 总计165分钟
- Video Game Violence and the First Person Shooter Quiz• 15分钟
- Games for Girls Quiz• 15分钟
- CD-ROM as New Media Quiz• 15分钟
- Module 6 Summative Assessment• 120分钟
As video games have become part of daily life, both games and the people who play them have become more diverse. Players turn to video games for a variety of reasons, and, increasingly, game companies consider not just an audience, but many audiences.
涵盖的内容
7个视频4篇阅读材料4个作业
7个视频• 总计54分钟
- Module 7 Introduction• 1分钟
- Publics and Counterpublics• 7分钟
- Who is a Game Designer?• 8分钟
- From Social Media Games to Mobile• 9分钟
- Mobile Game Markets• 9分钟
- Before esports• 11分钟
- Play, Work, Labor• 9分钟
4篇阅读材料• 总计305分钟
- Counterpublics and Publics• 60分钟
- Casual Revolutions• 100分钟
- Professionalizing Play• 135分钟
- Module 7 Summary• 10分钟
4个作业• 总计165分钟
- Counterpublics and Publics Quiz• 15分钟
- Casual Revolutions Quiz• 15分钟
- Professionalizing Play Quiz• 15分钟
- Module 7 Summative Assessment• 120分钟
Increased access to tools for game making have led to a large number of independent and experimental game makers. As independent game development has grown, so, too, has the infrastructure through which these games circulate—festivals, online marketplaces, and other venues have helped expand access to a broader variety of games.
涵盖的内容
7个视频4篇阅读材料4个作业
7个视频• 总计53分钟
- Module 8 Introduction• 1分钟
- What Makes a Game Independent?• 9分钟
- The Proliferation of Gamemaking Tools• 10分钟
- Games In Galleries• 8分钟
- The Expressive Potential of Games• 8分钟
- Making Twine• 8分钟
- Go Make a Game• 9分钟
4篇阅读材料• 总计220分钟
- An Indie Game Primer• 60分钟
- Games As Art• 90分钟
- The Future Isn’t Written Yet• 60分钟
- Module 8 Summary• 10分钟
4个作业• 总计165分钟
- An Indie Game Primer Quiz• 15分钟
- Games As Art Quiz• 15分钟
- The Future Isn’t Written Yet Quiz• 15分钟
- Module 8 Summative Assessment• 120分钟
This module contains the summative course assessment that has been designed to evaluate your understanding of the course material and assess your ability to apply the knowledge you have acquired throughout the course.
涵盖的内容
1个作业
1个作业• 总计180分钟
- Summative Course Assessment• 180分钟
攻读学位
课程 是 Illinois Tech提供的以下学位课程的一部分。如果您被录取并注册,您已完成的课程可计入您的学位学习,您的学习进度也可随之转移。
攻读学位
课程 是 Illinois Tech提供的以下学位课程的一部分。如果您被录取并注册,您已完成的课程可计入您的学位学习,您的学习进度也可随之转移。
Illinois Tech
Bachelor of Information Technology
学位
必须成功申请并注册。资格要求适用。各院校会根据您现有的学分情况,确定完成本课程后可计入学位要求的学分。单击特定课程了解更多信息。
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Illinois Tech is a top-tier, nationally ranked, private research university with programs in engineering, computer science, architecture, design, science, business, human sciences, and law. The university offers bachelor of science, master of science, professional master’s, and Ph.D. degrees—as well as certificates for in-demand STEM fields and other areas of innovation. Talented students from around the world choose to study at Illinois Tech because of the access to real-world opportunities, renowned academic programs, high value, and career prospects of graduates.
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