Packt

Blender for Game Asset Creation and Pipeline Integration

Packt

Blender for Game Asset Creation and Pipeline Integration

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
高级设置 等级

推荐体验

2 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
高级设置 等级

推荐体验

2 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Create modular game assets with Blender using efficient workflows and mirroring techniques.

  • Develop procedural materials and apply them to game assets for realistic effects.

  • Prepare models for Unity by optimizing textures, baking maps, and exporting assets.

  • Integrate Blender models into Unity and troubleshoot common issues for smooth pipeline integration.

您将获得的技能

要了解的详细信息

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最近已更新!

February 2026

作业

8 项作业

授课语言:英语(English)

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Petrobras, TATA, Danone, Capgemini, P&G 和 L'Oreal 的徽标

积累特定领域的专业知识

本课程是 Tower Defense Game Development – Unity 6 & Blender 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
  • 通过实践项目培养工作相关技能
  • 获得可共享的职业证书

该课程共有6个模块

In this module, we will introduce you to the course structure, highlighting key concepts and the workflow you'll follow in game asset creation. You will learn how to leverage external resources, troubleshoot common issues, and share your progress with the community. This section is designed to help you build a solid foundation for the entire project and keep you on track as you progress through the course.

涵盖的内容

7个视频2篇阅读材料1个作业

In this module, we will introduce Blender from the ground up, covering essential preferences, workspace setups, and basic navigation techniques. You will learn key modeling tools, object transformations, and the fundamental differences between objects and their data. By the end of this section, you will be equipped with the skills needed to begin creating and texturing 3D models efficiently in Blender.

涵盖的内容

36个视频1个作业

In this module, we will focus on establishing a smooth pipeline between Blender and Unity, ensuring your models and assets are ready for game development. You will learn the importance of correct object origins, transformations, and organization using collections. Additionally, we will cover the export process, including troubleshooting common issues that may arise during the workflow.

涵盖的内容

13个视频1个作业

In this module, we will explore modular modeling techniques for creating reusable game assets. You’ll learn how to structure components using mirroring, symmetry, and parenting, and how to export modular pieces for efficient asset creation. This section is designed to help you streamline the modeling process and ensure that your assets are game-ready, with a focus on turret components.

涵盖的内容

25个视频1个作业

In this module, we will dive into the creation of procedural materials, which provide flexibility and dynamic control over your asset textures. You will learn to use Blender’s shader nodes to build complex materials and refine them with masks for added realism. This section will help you create highly customizable materials that can be applied to your game assets, ensuring a unique and consistent look throughout the game.

涵盖的内容

15个视频1个作业

In this module, we will focus on preparing your models for integration into Unity by creating high-quality textures and optimizing them for game performance. You’ll learn how to unwrap models, bake textures, and generate normal, ambient occlusion, and metallic maps. This section ensures that your game assets are ready to be imported into Unity with visually rich and efficient textures.

涵盖的内容

9个视频1篇阅读材料3个作业

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