This course is designed to help you take your 3D modelling skills to the next level, focusing on the creation of game assets using Blender’s powerful toolset. Beginning with time-saving techniques, such as rapid geometry selection and modifier stacking, you’ll refine your workflow to build more intricate models. You’ll create essential game assets like furniture, stocks, banners, and torture devices while learning how to bring these props to life with realistic textures, including blood decals and emission materials for torches.


Intermediate 3D Modelling and Game Asset Creation
包含在 中
您将学到什么
Refine 3D modeling workflows to increase efficiency
Apply geometry nodes to create complex, low-poly props
Master texturing and real-time rendering techniques for high-quality visuals
Prepare and export game assets effectively for Unreal Engine 5 integration
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8 项作业
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该课程共有19个模块
In this module, we will explore ways to speed up your modeling workflow using perimeter selection, an advanced method to simplify geometry selection. We’ll then focus on completing and texturing a hanging cage model, ensuring it is ready for integration into your scene.
涵盖的内容
3个视频2篇阅读材料
In this module, we will create a set of bookcases, varying the design to include unique details such as books and scrolls. You will also learn how to add these bookcases to Blender’s asset manager for future use, improving workflow efficiency.
涵盖的内容
3个视频
In this module, we will focus on creating cloth-based assets such as wall banners. You’ll learn basic sculpting techniques, apply realistic cloth materials, and add decals to bring authenticity to the props.
涵盖的内容
5个视频1个作业
In this module, we will model and texture stocks, adding blood decals for a gritty effect. You’ll also learn to manipulate decals on difficult geometry using Blender’s knife tool and shrink-wrap modifier.
涵盖的内容
3个视频
In this module, you will dive into the basics of geometry nodes, an essential feature for altering and controlling a model’s geometry. You’ll learn to add variables, allowing for faster adjustments and customization of props.
涵盖的内容
2个视频
In this module, we will create Game of Thrones-style X stocks, learning advanced modeling techniques with the loop tools addon. You’ll also texture the stocks with realistic details, including blood decals, for a dramatic effect.
涵盖的内容
4个视频1个作业
In this module, we will create torch props and apply emission materials to simulate the effect of glowing embers. You’ll also learn how to create ornate elements with curves, adding visual complexity to your models.
涵盖的内容
4个视频
In this module, we will focus on creating a prison bed prop with realistic features like straw. You’ll learn to refine the bed’s structure and apply decals to make the scene more immersive.
涵盖的内容
3个视频
In this module, we will explore the concept of modifier stacking by using remesh and decimate tools to create clean candle props. You’ll also learn to add textures and glowing effects to make the candles look realistic in your scene.
涵盖的内容
4个视频1个作业
In this module, we will create low-poly weapons, including swords and a wooden shield. You’ll also model a weapons rack to organize the assets, completing the armory set for your dungeon scene.
涵盖的内容
4个视频
In this module, we will focus on creating a helm to add to your weapon collection. You’ll learn how to refine its details by manipulating topology and troubleshoot any decal issues to ensure the final model is polished and ready for use.
涵盖的内容
4个视频
In this module, we will use geometry nodes to create complex rope structures and apply the decimate modifier to maintain a low-poly count. This will ensure the assets remain efficient for real-time rendering while still looking realistic.
涵盖的内容
2个视频1个作业
In this module, we will model the final complex prop—a medieval torture rack. You’ll use advanced techniques such as Booleans and geometry nodes to ensure the model is both detailed and optimized.
涵盖的内容
5个视频
In this module, we will bring together all the techniques learned so far to model a guillotine. You’ll focus on adding ornate details, ensuring structural accuracy, and completing the final dungeon prop.
涵盖的内容
5个视频
In this module, we will set up cameras and adjust clipping to ensure your models are ready for rendering in Blender’s Cycles X engine.
涵盖的内容
1个视频1个作业
In this module, we will focus on using Blender’s compositor nodes to improve the visual quality of your renders. You’ll learn how to add effects like bloom and adjust saturation for professional-looking portfolio pieces.
涵盖的内容
1个视频
In this module, we will introduce you to the Eevee render engine. You’ll learn how to set up and render models quickly, making your portfolio stand out with high-quality real-time rendering.
涵盖的内容
1个视频1个作业
In this module, we will teach you how to present your work using a turntable animation, allowing you to display your models from all angles for your portfolio or showreel.
涵盖的内容
1个视频
In this module, we will wrap up the Blender section of the course by preparing your models for export into Unreal Engine 5. You’ll learn best practices for optimization and organization, ensuring a smooth transition into game development.
涵盖的内容
2个视频1篇阅读材料2个作业
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Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.
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