Packt
Intermediate 3D Modelling and Game Asset Creation
Packt

Intermediate 3D Modelling and Game Asset Creation

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
中级 等级

推荐体验

1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
中级 等级

推荐体验

1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Refine 3D modeling workflows to increase efficiency

  • Apply geometry nodes to create complex, low-poly props

  • Master texturing and real-time rendering techniques for high-quality visuals

  • Prepare and export game assets effectively for Unreal Engine 5 integration

要了解的详细信息

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作业

8 项作业

授课语言:英语(English)

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Petrobras, TATA, Danone, Capgemini, P&G 和 L'Oreal 的徽标

积累特定领域的专业知识

本课程是 Blender to Unreal Engine - Become a Dungeon Prop Artist 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
  • 通过实践项目培养工作相关技能
  • 获得可共享的职业证书

该课程共有19个模块

In this module, we will explore ways to speed up your modeling workflow using perimeter selection, an advanced method to simplify geometry selection. We’ll then focus on completing and texturing a hanging cage model, ensuring it is ready for integration into your scene.

涵盖的内容

3个视频2篇阅读材料

In this module, we will create a set of bookcases, varying the design to include unique details such as books and scrolls. You will also learn how to add these bookcases to Blender’s asset manager for future use, improving workflow efficiency.

涵盖的内容

3个视频

In this module, we will focus on creating cloth-based assets such as wall banners. You’ll learn basic sculpting techniques, apply realistic cloth materials, and add decals to bring authenticity to the props.

涵盖的内容

5个视频1个作业

In this module, we will model and texture stocks, adding blood decals for a gritty effect. You’ll also learn to manipulate decals on difficult geometry using Blender’s knife tool and shrink-wrap modifier.

涵盖的内容

3个视频

In this module, you will dive into the basics of geometry nodes, an essential feature for altering and controlling a model’s geometry. You’ll learn to add variables, allowing for faster adjustments and customization of props.

涵盖的内容

2个视频

In this module, we will create Game of Thrones-style X stocks, learning advanced modeling techniques with the loop tools addon. You’ll also texture the stocks with realistic details, including blood decals, for a dramatic effect.

涵盖的内容

4个视频1个作业

In this module, we will create torch props and apply emission materials to simulate the effect of glowing embers. You’ll also learn how to create ornate elements with curves, adding visual complexity to your models.

涵盖的内容

4个视频

In this module, we will focus on creating a prison bed prop with realistic features like straw. You’ll learn to refine the bed’s structure and apply decals to make the scene more immersive.

涵盖的内容

3个视频

In this module, we will explore the concept of modifier stacking by using remesh and decimate tools to create clean candle props. You’ll also learn to add textures and glowing effects to make the candles look realistic in your scene.

涵盖的内容

4个视频1个作业

In this module, we will create low-poly weapons, including swords and a wooden shield. You’ll also model a weapons rack to organize the assets, completing the armory set for your dungeon scene.

涵盖的内容

4个视频

In this module, we will focus on creating a helm to add to your weapon collection. You’ll learn how to refine its details by manipulating topology and troubleshoot any decal issues to ensure the final model is polished and ready for use.

涵盖的内容

4个视频

In this module, we will use geometry nodes to create complex rope structures and apply the decimate modifier to maintain a low-poly count. This will ensure the assets remain efficient for real-time rendering while still looking realistic.

涵盖的内容

2个视频1个作业

In this module, we will model the final complex prop—a medieval torture rack. You’ll use advanced techniques such as Booleans and geometry nodes to ensure the model is both detailed and optimized.

涵盖的内容

5个视频

In this module, we will bring together all the techniques learned so far to model a guillotine. You’ll focus on adding ornate details, ensuring structural accuracy, and completing the final dungeon prop.

涵盖的内容

5个视频

In this module, we will set up cameras and adjust clipping to ensure your models are ready for rendering in Blender’s Cycles X engine.

涵盖的内容

1个视频1个作业

In this module, we will focus on using Blender’s compositor nodes to improve the visual quality of your renders. You’ll learn how to add effects like bloom and adjust saturation for professional-looking portfolio pieces.

涵盖的内容

1个视频

In this module, we will introduce you to the Eevee render engine. You’ll learn how to set up and render models quickly, making your portfolio stand out with high-quality real-time rendering.

涵盖的内容

1个视频1个作业

In this module, we will teach you how to present your work using a turntable animation, allowing you to display your models from all angles for your portfolio or showreel.

涵盖的内容

1个视频

In this module, we will wrap up the Blender section of the course by preparing your models for export into Unreal Engine 5. You’ll learn best practices for optimization and organization, ensuring a smooth transition into game development.

涵盖的内容

2个视频1篇阅读材料2个作业

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