Packt
Advanced Asset Creation and Unreal Engine Integration
Packt

Advanced Asset Creation and Unreal Engine Integration

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
中级 等级

推荐体验

2 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
中级 等级

推荐体验

2 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Evaluate and apply advanced texture, material, and collision techniques in Unreal Engine 5

  • Design and construct complex environments using modular pieces

  • Integrate and optimize assets for Unreal Engine 5 environments through analysis and application

  • Master advanced 3D modeling techniques in Blender by creating detailed assets

要了解的详细信息

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作业

8 项作业

授课语言:英语(English)

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积累特定领域的专业知识

本课程是 Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
  • 通过实践项目培养工作相关技能
  • 获得可共享的职业证书

该课程共有18个模块

In this module, we will focus on creating ornamental torches to light up the dungeon. You will design handles and holders, and finish the model by adding emissive textures that will make the torch tips glow, enhancing the atmosphere of the dungeon.

涵盖的内容

3个视频2篇阅读材料1个插件

In this module, you will learn how to animate a flame for the torches using Blender. The lesson will cover how to create a realistic flicker effect, adding dynamic light to your dungeon scene.

涵盖的内容

1个视频1个插件

In this module, we will focus on setting up a node system to control the flame material. You will learn how to link the textures and parameters to create a realistic fire effect, bringing more life to your torch models.

涵盖的内容

1个视频1个作业1个插件

In this module, we will take our torch assets to the next level by adding light flicker and flame embers. You'll also finalize your dungeon modular pack, ensuring that it is well-organized and ready for use in your 3D scenes.

涵盖的内容

3个视频1个插件

In this module, we will start building the dungeon layout, focusing on the sewer system and first rooms. You will learn how to structure the environment using modular pieces, creating areas like a library and armory for a complete dungeon design.

涵盖的内容

5个视频1个插件

In this module, you will explore creative ways to use modular pieces, building complex environments like underflooring, kitchens, and prisons. You will also finish the main dungeon build, refining the overall level design.

涵盖的内容

5个视频1个作业1个插件

In this module, we will bring life to the dungeon by placing torches throughout the environment. You’ll learn how to use lighting effectively to create atmosphere and direct player movement.

涵盖的内容

1个视频1个插件

In this module, we will focus on camera setup within Blender. You’ll learn how to compose scenes that highlight the key features of the dungeon and enhance the visual impact of your environment.

涵盖的内容

1个视频1个插件

In this module, we will explore rendering techniques, comparing the Eevee and Cycles X render engines. You will learn how to choose the right renderer for different parts of your project, optimizing visual quality and performance.

涵盖的内容

2个视频1个作业1个插件

In this module, we will focus on organizing assets using Blender’s collections system. You will group kitbash items into collections, making it easier to manage and export them for use in Unreal Engine.

涵盖的内容

1个视频1个插件

In this module, you will learn how to prepare and export your assets from Blender to Unreal Engine 5. You will ensure all origin points and transforms are set correctly for seamless integration into UE5.

涵盖的内容

2个视频1个插件

In this module, we will introduce Unreal Engine 5, covering how to create a new project, navigate the user interface, and import your Blender assets into a new level.

涵盖的内容

4个视频1个作业1个插件

In this module, you will import your 3D assets into Unreal Engine and set up basic materials. You will also create emissive shaders for the torches and replace default materials to match your custom textures.

涵盖的内容

3个视频1个插件

In this module, we will bring the kitbash assets into your Unreal Engine scene and organize them to build a cohesive environment. You’ll also learn how to tweak colors and materials to fine-tune the atmosphere.

涵盖的内容

3个视频1个插件

In this module, we will focus on setting up mesh collisions in Unreal Engine. You will learn how to create both simple and complex collision shapes for your assets, ensuring they interact smoothly in the game engine.

涵盖的内容

3个视频1个作业1个插件

In this module, we will build a dynamic environment for the dungeon, using a skybox and lava material. You will learn how to create a realistic lava effect and set up motion for added realism.

涵盖的内容

4个视频1个插件

In this module, we will start building the lower floors of the dungeon, focusing on the sewer system and modular staircases. You’ll learn how to use kitbash assets to create a cohesive lower dungeon section.

涵盖的内容

2个视频1个插件

In this module, we will focus on creating the ground floor section of the dungeon, including corridors and larger rooms like the library. You will learn how to use modular assets to structure the environment and adjust viewpoints to streamline the design process.

涵盖的内容

3个视频1篇阅读材料3个作业1个插件

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