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In diesem Kurs gibt es 2 Module
This hands-on course guides learners through the process of designing, developing, and deploying a turret-based shoot-em-up game using Unreal Engine 4 Blueprints—without writing a single line of code. The course begins with project setup, turret mechanics, projectile systems, and enemy behaviors. Learners will then implement core gameplay systems like player health, damage feedback, and enemy wave logic.
Advancing further, the course teaches how to construct functional UI elements including HUDs, pause menus, game-over screens, and main menus. Finally, learners will integrate audio, configure game levels, and package their project into a playable standalone build.
By the end of this course, learners will have not only created a fully functional action game but also gained the confidence to apply, modify, and extend gameplay features using Blueprint scripting in their own projects.
This module introduces the foundational systems for developing a turret-based shoot-em-up game using Unreal Engine 4 Blueprints. Learners will explore project setup, asset integration, material creation, turret logic, projectile implementation, and core combat mechanics. By the end of the module, learners will have constructed an interactive turret system capable of detecting, rotating toward, and firing at enemies while handling basic collisions and combat interactions.
Das ist alles enthalten
15 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
15 Videos•Insgesamt 157 Minuten
Course Intro•2 Minuten
Creating the Project and Importing Assets•11 Minuten
Creating the Materials for the Turret•11 Minuten
Creating the Turret Blueprint•11 Minuten
Adding Sockets to Turret•6 Minuten
Rotating the Turret•22 Minuten
Preparing to Fire the Turret•11 Minuten
Creating the Turret Projectile•14 Minuten
Firing the Turret and Adding Firing Sound•10 Minuten
Projectile Collisions•8 Minuten
Setting Up the Enemy Character•7 Minuten
Creating the Names and Moving the Enemy•6 Minuten
Understanding Blueprint Interfaces•3 Minuten
Damage Functions Using BPI and Enemy Death•15 Minuten
Creating Enemy Waves•20 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Graded: Core Gameplay Mechanics•30 Minuten
Project Setup and Turret System•10 Minuten
Turret Firing and Projectile•10 Minuten
Enemy and Combat Systems•10 Minuten
Player, UI, and Game Integration
Modul 2•4 Stunden abzuschließen
Moduldetails
This module expands gameplay functionality by incorporating player feedback, user interface design, and game flow management. Learners will implement health systems, visual and auditory damage responses, and create responsive HUDs. Additionally, the module covers menu integration, state transitions, and prepares the project for final delivery through level setup, audio immersion, and packaging techniques.
Das ist alles enthalten
10 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
10 Videos•Insgesamt 154 Minuten
Player Health•25 Minuten
Player Blood Splash Effect•11 Minuten
Enemy Blood Particle Effect and Death Amins•12 Minuten
Simple HUD•13 Minuten
Creating the Main Menu•29 Minuten
Creating the Pause Menu•11 Minuten
Creating the Game Over Screen•12 Minuten
Setting Up The Level•15 Minuten
Adding Sounds•19 Minuten
Packaging the Game•7 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Graded: Player, UI, and Game Integration•30 Minuten
Player Effects and Game Feedback•10 Minuten
Menus and UI Navigation•10 Minuten
Final Touches and Packaging•10 Minuten
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