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In diesem Kurs gibt es 4 Module
This course is the second course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.
This course assumes you have the prerequisite knowledge from the previous course in the specialization. You should make sure you have that knowledge, either by taking that previous course or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics.
Module 1: Learn how to implement player and movement and learn about collision masks
Module 2: Learn how to shoot projectiles and control firing rate
Module 3: Learn how to debug both Visual games and Code games
Module 4: Learn how to add health to your games
* I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
In this module, you'll learn how to move the player's avatar. You'll also learn how to clamp the avatar so it stays in the screen, and you'll learn about collision masks and bounding boxes.
Das ist alles enthalten
7 Videos4 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
7 Videos•Insgesamt 45 Minuten
Course Introduction•2 Minuten
Navigating a Coursera Course•5 Minuten
Meet the Instructor (optional)•12 Minuten
Lesson Introduction•0 Minuten
Avatars•10 Minuten
Working for the Clampdown•9 Minuten
Collision Masks and Bounding Boxes•6 Minuten
4 Lektüren•Insgesamt 100 Minuten
Exercise 1: Move the Avatar•20 Minuten
Exercise 2: Move the Avatar with Code•20 Minuten
Exercise 3: Clamp It•30 Minuten
Exercise 4: Clamp It with Code•30 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 1•10 Minuten
1 Diskussionsthema•Insgesamt 2 Minuten
Most Amusing Avatar•2 Minuten
Shooting
Modul 2•3 Stunden abzuschließen
Moduldetails
In this module, you'll learn how to add shooting to your games, including support for controlled firing rate and spam firing.
Das ist alles enthalten
5 Videos4 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
5 Videos•Insgesamt 31 Minuten
Lesson Introduction•0 Minuten
Visual Projectiles•10 Minuten
Code Projectiles•6 Minuten
Visual Firing Rate•9 Minuten
Code Firing Rate•6 Minuten
4 Lektüren•Insgesamt 120 Minuten
Exercise 5: Mining Teddies•30 Minuten
Exercise 6: Mining Teddies with Code•30 Minuten
Exercise 7: Fire at Will•30 Minuten
Exercise 8: Fire at Will with Code•30 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 2•10 Minuten
1 Diskussionsthema•Insgesamt 5 Minuten
Alternative Firing Rate Control•5 Minuten
Debugging
Modul 3•2 Stunden abzuschließen
Moduldetails
In this module, you'll learn about the debugging process and you'll learn how to debug GML Visual and GML Code games
Das ist alles enthalten
5 Videos4 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
5 Videos•Insgesamt 18 Minuten
Lesson Introduction•0 Minuten
Background Music•4 Minuten
The Debugging Process•2 Minuten
Debugging a Visual Game•10 Minuten
Debugging a Code Game•2 Minuten
4 Lektüren•Insgesamt 80 Minuten
Exercise 9: Add Background Music•10 Minuten
Exercise 10: Add Background Music with Code•10 Minuten
Exercise 11: Debugging Practice•30 Minuten
Exercise 12: Debugging Practice with Code•30 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 3•10 Minuten
1 Diskussionsthema•Insgesamt 5 Minuten
Debugging Problems•5 Minuten
Getting Healthy
Modul 4•3 Stunden abzuschließen
Moduldetails
In this module, you'll learn how to add health to your games, and you'll also learn how to make one object move toward (chase) another object
Das ist alles enthalten
5 Videos5 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
5 Videos•Insgesamt 22 Minuten
Lesson Introduction•0 Minuten
Step by Step•6 Minuten
Visual Health•7 Minuten
Code Health•7 Minuten
Finishing Up•1 Minute
5 Lektüren•Insgesamt 160 Minuten
Exercise 13: The Chaser and the Chasee•20 Minuten
Exercise 14: The Chaser and the Chasee with Code•20 Minuten
Exercise 15: Save Your Health•30 Minuten
Exercise 16: Save Your Health with Code•30 Minuten
Quest: Action Game•60 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 4•10 Minuten
1 Diskussionsthema•Insgesamt 5 Minuten
Displaying Current Health•5 Minuten
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