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In diesem Kurs gibt es 4 Module
This course is the fourth course in the specialization about learning how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to continue learning how to develop games in a more "gentle" way, this is a great starting point.
This course assumes you have the prerequisite knowledge from the previous three courses in the specialization. You should make sure you have that knowledge, either by taking those previous courses or from personal experience, before tackling this course. Throughout this course you'll continue building your foundational GameMaker knowledge by exploring more GameMaker and game development topics.
This course gives you even more tools to help you build great games with GameMaker!
Module 1: Learn about the power of and how to implement parenting in GameMaker
Module 2: Explore the selection control structure in more depth
Module 3: Learn how to implement the iteration control structure in various ways
Module 4: Learn about arrays and explore the optional bonus material
* I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
In this module, you'll learn about parenting, which is called inheritance in most object-oriented programming languages.
Das ist alles enthalten
7 Videos2 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
7 Videos•Insgesamt 49 Minuten
Course Introduction•3 Minuten
Navigating a Coursera Course•5 Minuten
Meet the Instructor (optional)•12 Minuten
Lesson Introduction•1 Minute
Parenting in Theory•4 Minuten
Parenting in Practice•14 Minuten
Menu Buttons Revisited•10 Minuten
2 Lektüren•Insgesamt 60 Minuten
Exercise 1: I Have a Parent!•30 Minuten
Exercise 2: I Have a Parent! with Code•30 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 1•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
Parenting Benefits•10 Minuten
Selection in Code
Modul 2•5 Stunden abzuschließen
Moduldetails
Das ist alles enthalten
6 Videos4 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 28 Minuten
Lesson Introduction•1 Minute
Functions and Arguments•6 Minuten
Variable Scope•7 Minuten
Selection•1 Minute
If Statements•10 Minuten
Switch Statements•4 Minuten
4 Lektüren•Insgesamt 80 Minuten
Exercise 3: Let's Argue!•10 Minuten
Exercise 4: Scope It Out•10 Minuten
Exercise 5: Slow Animation•30 Minuten
Exercise 6: Switch It Up•30 Minuten
1 Aufgabe•Insgesamt 180 Minuten
Quiz 2•180 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
Selection Use in Games•10 Minuten
Iteration in Code
Modul 3•2 Stunden abzuschließen
Moduldetails
Das ist alles enthalten
5 Videos3 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
5 Videos•Insgesamt 33 Minuten
Lesson Introduction•0 Minuten
Iteration•1 Minute
Repeat Loops•10 Minuten
For Loops•10 Minuten
While Loops•12 Minuten
3 Lektüren•Insgesamt 70 Minuten
Exercise 7: Repeat After Me•30 Minuten
Exercise 8: For Loot•30 Minuten
Exercise 9: Whiling Away the Time•10 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 3•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
More While Loops•10 Minuten
Arrays and Bonus Material
Modul 4•10 Stunden abzuschließen
Moduldetails
Das ist alles enthalten
11 Videos9 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
11 Videos•Insgesamt 107 Minuten
Lesson Introduction•0 Minuten
Arrays in Theory•3 Minuten
Arrays in Practice•11 Minuten
Parallel Arrays•9 Minuten
User-Defined Functions•4 Minuten
Lesson Introduction•1 Minute
Finite State Machines•14 Minuten
The Flow Channel•7 Minuten
Cooperative Game Activity•19 Minuten
Competitive Game Activity•39 Minuten
Finishing Up•1 Minute
9 Lektüren•Insgesamt 470 Minuten
Exercise 10: Picking Up Loot•15 Minuten
Exercise 11: Computer Checker Strategy•15 Minuten
Exercise 12: Loot Counts•30 Minuten
Exercise 13: HUD Refactoring•10 Minuten
Exercise 14: Finite State Machines•30 Minuten
Exercise 15: Changing Size•10 Minuten
Quest: Cooperative Multiplayer Game•120 Minuten
Quest: Competitive Multiplayer Game•120 Minuten
Quest: Code Game•120 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 4•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
More Parallel Arrays•10 Minuten
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