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In diesem Kurs gibt es 4 Module
This course is all about starting to learn how to develop video games using GameMaker on Windows or Mac. Why use GameMaker instead of using C# and Unity or C++ and Unreal*? Learning to develop games with GameMaker is much easier than learning to program in C# or C++ AND learning Unity or Unreal. If you just want to start learning how to develop games in a more "gentle" way, this is a great starting point.
This course doesn't assume you have any game development experience. Don't worry if you've never developed games before; we'll start at the very beginning and start building your game development skills from scratch. Throughout the course you'll develop core GameMaker skills to help you develop games.
Module 1: Learn about sprites and sprite strips
Module 2: Learn how to implement functionality using events, actions, and code
Module 3: Learn how to add sound effects and implement NPC movement
Module 4: Learn how to add randomness to your games
* I do have Coursera Specializations called C# Programming for Unity Game Development and C++ Programming for Unreal Game Development for those more advanced topics.
In this module, you'll learn about the course and get GameMaker and Paint.NET installed. You'll learn about sprites and sprite strips in GameMaker and get some practice creating and editing sprites in Paint.NET
Das ist alles enthalten
7 Videos2 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
7 Videos•Insgesamt 50 Minuten
Course Introduction•3 Minuten
Navigating a Coursera Course•5 Minuten
Meet the Instructor (optional)•12 Minuten
Lesson Introduction•0 Minuten
Installing GameMaker•9 Minuten
Sprites and Sprite Strips•10 Minuten
Paint.NET•10 Minuten
2 Lektüren•Insgesamt 40 Minuten
Exercise 1: Create a Sprite•20 Minuten
Exercise 2: Edit Some Sprites•20 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 1•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
Where Can I Get Sprites?•10 Minuten
Do Something!
Modul 2•1 Stunde abzuschließen
Moduldetails
In this module, you'll learn how to create objects and instances in GameMaker. You'll also learn how to give objects behavior using events and actions, using both GML Visual and GML Code.
Das ist alles enthalten
4 Videos2 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
4 Videos•Insgesamt 22 Minuten
Lesson Introduction•0 Minuten
Objects and Instances•9 Minuten
Visual Events and Actions•6 Minuten
Code Events and Actions•7 Minuten
2 Lektüren•Insgesamt 40 Minuten
Exercise 3: Do Something!•20 Minuten
Exercise 4: Do Something with Code!•20 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 2•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
Events•10 Minuten
Sound Effects and NPC Movement
Modul 3•3 Stunden abzuschließen
Moduldetails
In this module, you'll learn how to add sound effects to your GameMaker games and edit audio files using Audacity. You'll also learn some fundamental ideas for implementing NPC movement.
Das ist alles enthalten
8 Videos5 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
8 Videos•Insgesamt 35 Minuten
Lesson Introduction•0 Minuten
Blowing Stuff Up•7 Minuten
Sound Effects•8 Minuten
Audacity•7 Minuten
Lesson Introduction•0 Minuten
Built-In Variables•4 Minuten
NPC Movement•5 Minuten
Screen Wrapping•3 Minuten
5 Lektüren•Insgesamt 100 Minuten
Exercise 5: Add Sound Effects•20 Minuten
Exercise 6: Add Sound Effects with Code•20 Minuten
Exercise 7: Edit a Wav File•20 Minuten
Exercise 8: Move That Object•20 Minuten
Exercise 9: Move That Object with Code•20 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 3•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
Sound Effect Generation•10 Minuten
Randomness
Modul 4•2 Stunden abzuschließen
Moduldetails
In this module, you'll learn how random number generators work in computers, and you'll also learn how to add object-level and game-level randomness to your GameMaker games.
Das ist alles enthalten
5 Videos3 Lektüren1 Aufgabe1 Diskussionsthema
Infos zu Modulinhalt anzeigen
5 Videos•Insgesamt 17 Minuten
Lesson Introduction•0 Minuten
Object Randomness•3 Minuten
Rotation•3 Minuten
Game-Level Randomness•10 Minuten
Finishing Up•1 Minute
3 Lektüren•Insgesamt 90 Minuten
Exercise 10: Randomly Jump That Object•30 Minuten
Exercise 11: Randomly Jump That Object with Code•30 Minuten
Quest: Collection Game•30 Minuten
1 Aufgabe•Insgesamt 10 Minuten
Quiz 4•10 Minuten
1 Diskussionsthema•Insgesamt 10 Minuten
Fake Randomness•10 Minuten
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