Learners will apply Newton’s laws, simulate forces, analyze motion, and implement matrix transformations to build physics-driven Unity games. This course empowers you to create realistic object interactions, rocket simulations, and advanced rotational mechanics for immersive gameplay.

您将学到什么
Apply Newton’s laws to simulate forces, motion, and rocket/projectile systems.
Use Rigidbody physics, torque, and vectors to create realistic interactions.
Implement matrix transformations and inertia tensors for advanced mechanics.
您将获得的技能
要了解的详细信息

添加到您的领英档案
18 项作业
September 2025
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该课程共有4个模块
This module introduces the fundamentals of game physics in Unity, focusing on Newton’s laws of motion, inertia, and how forces shape realistic gameplay. Learners build a foundation in mechanics while coding simple Unity scripts to simulate physical interactions.
涵盖的内容
12个视频4个作业
This module explores real-world physics applications within Unity, including measurement systems, rocket thrust modeling, and projectile motion with gravity and air resistance. Learners gain practical skills in coding constants, forces, and realistic simulations.
涵盖的内容
11个视频4个作业
This module dives into coding flow, simple physics-based games, and the role of mathematics in Unity. Learners explore inertia, matrices, and operations that enable transformations and accurate mechanics within gameplay.
涵盖的内容
12个视频4个作业
This advanced module covers linear and rotational transformations, matrices, vectors, torque, and the Magnus Effect. Learners explore how mathematics translates into realistic mechanics, enabling complex simulations such as spinning objects, curved trajectories, and rotational dynamics.
涵盖的内容
19个视频6个作业
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