By the end of this course, learners will be able to analyze game concepts, design interactive mechanics, implement scoring systems, and develop a fully functional Gem Collector game in Unity. Starting with the basics of environment setup and animation, participants will gradually advance into scripting raycasting, claw mechanics, and collision detection. Learners will then refine gameplay by creating and editing a score manager, managing object spawning, and integrating complete game logic for dynamic and interactive play.

您将学到什么
Set up Unity environment, animations, and implement raycasting with collision.
Design claw mechanics, object spawning, and interactive scoring systems.
Build and refine complete game logic to deliver a playable Gem Collector game.
您将获得的技能
要了解的详细信息

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6 项作业
September 2025
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该课程共有2个模块
This module introduces learners to the foundation of the Gem Collector game. Participants will set up the Unity environment, understand the overall game concept, and implement core mechanics such as raycasting, animations, and claw movement. By the end of this module, learners will have a fully functioning foundation that sets the stage for advanced logic and scoring systems.
涵盖的内容
8个视频3个作业
This module focuses on developing the scoring system and integrating complete game logic. Learners will refine gameplay by editing visual elements, create and script a score manager, and implement the final game loop for spawning, scoring, and level progression. By completing this module, learners will integrate all elements into a functional Unity game project.
涵盖的内容
5个视频3个作业
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