This project-driven course guides learners through the end-to-end creation of a first-person shooter (FPS) game using Unreal Engine and Blueprint visual scripting. The curriculum is divided into four progressive modules, each focusing on a critical aspect of FPS game development—from player setup to advanced movement and combat systems.
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该课程共有4个模块
This module introduces learners to the foundational setup and core mechanics of developing a first-person shooter (FPS) game using Unreal Engine. It walks learners through the process of initializing a custom project environment, configuring the character perspective, and implementing core player attributes like health and armor. Through structured, hands-on tasks, learners will become familiar with Unreal's blueprint system, UI binding, and trigger-based logic essential for FPS gameplay dynamics.
涵盖的内容
8个视频3个作业
This module focuses on enhancing player interaction by integrating visual effects and responsive character animation systems within Unreal Engine. Learners will implement immersive feedback systems such as blood splatter overlays and damage effects, while also configuring advanced movement mechanics like crouching, speed modulation, and directional animation blending. Through practical demonstrations, learners will structure animation logic using blueprints, blend spaces, and state machines to create fluid and realistic player movement responses.
涵盖的内容
8个视频3个作业
This module introduces the foundational and functional aspects of implementing weapons in a first-person shooter using Unreal Engine. Learners will begin by integrating a custom weapon mesh into the character blueprint, organizing materials and textures, and aligning the weapon with the camera for a realistic first-person experience. Building on this, learners will implement firing mechanics, spawn projectiles with gravity logic, and set up input mappings for shooting. The module focuses on blending design with functionality to create an immersive and responsive weapon system.
涵盖的内容
9个视频3个作业
This module explores the development of advanced player movement systems in Unreal Engine, focusing on dynamic transitions between walking, crouching, and sprinting states. Learners will implement new animation states and blend spaces, link blueprint logic with animation variables, and align weapon orientation with the player's viewpoint for accurate directional control. Emphasis is placed on customizing movement responsiveness and syncing visual elements to achieve polished first-person shooter behavior.
涵盖的内容
10个视频3个作业
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已于 Oct 21, 2025审阅
Unreal FPS Development - Core Game Mechanics" is a solid resource for learning the fundamentals of FPS game design in Unreal Engine.
已于 Oct 29, 2025审阅
Though this course needs to be updated for Unreal Engine 5, it does teach a lot of useful things for those starting out in Unreal Engine.
已于 Oct 25, 2025审阅
The lessons are hands-on and easy to follow, making it great for anyone wanting to build a complete FPS project in Unreal Engine.









