This project-based course empowers learners to design, develop, and implement a complete 2D-style arcade shooter game using Unreal Engine’s Blueprint system—no coding required. Through four progressive modules, students will configure core gameplay systems, construct reusable Blueprint classes, and apply loop-based logic to create responsive, scalable mechanics. Each module focuses on a key area of game development: input handling, camera control, object spawning, damage systems, and material feedback.

Unreal Engine Blueprints-Advanced Gameplay and Logic Systems

位教师:EDUCBA
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18 项作业
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该课程共有4个模块
This module introduces learners to the foundational concepts of working with lights and interactive elements in Unreal Engine using Blueprints. Students will explore how to toggle light visibility, configure various light types like Spot Lights, and create reusable blueprint classes for dynamic and modular level design. Through structured lessons, participants will also learn to incorporate player input, expose editable light attributes, and implement construction scripts to enhance design-time control and efficiency. By the end of this module, learners will be able to create interactive, customizable, and reusable lighting blueprints for immersive in-game environments.
涵盖的内容
11个视频5个作业
This module explores the structuring and organization of Blueprints in Unreal Engine, focusing on class hierarchy, reusable data structures, and execution logic. Learners will gain practical knowledge on customizing Blueprint class hierarchies, creating and managing Structs for organized data handling, and implementing Enums to control execution flow. The lessons emphasize modular design, efficient scripting, and data-driven logic to enhance Blueprint scalability and maintainability in real-world projects.
涵盖的内容
9个视频4个作业
This module introduces the foundational concepts of handling arrays and implementing loop structures in Unreal Engine Blueprints. Learners will explore the creation and manipulation of arrays, use different types of loops such as For Loops, For Each Loops, and While Loops, and apply them to automate repetitive tasks like placing static meshes and managing data-driven gameplay logic. The module emphasizes practical applications like spawning multiple actors, dynamic placement using indexing, and flow control techniques to enhance performance and interactivity in level design.
涵盖的内容
12个视频4个作业
This module guides learners through building a simple arcade-style shooter game using Unreal Engine Blueprints. Starting with player setup and input configurations, the lessons cover camera systems, obstacle design, asteroid behavior, damage handling, spawning systems, and material effects. Learners will progressively design and implement functional game mechanics by creating reusable Blueprints, handling collisions, applying visual feedback, and managing actor lifecycles. The module concludes with performance-aware spawning and health systems for a complete arcade experience.
涵盖的内容
17个视频5个作业
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