This hands-on course guides learners through the process of designing, developing, and deploying a turret-based shoot-em-up game using Unreal Engine 4 Blueprints—without writing a single line of code. The course begins with project setup, turret mechanics, projectile systems, and enemy behaviors. Learners will then implement core gameplay systems like player health, damage feedback, and enemy wave logic.

Unreal Engine: Build a Turret Shooter with Blueprints

位教师:EDUCBA
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您将学到什么
Build turret, projectile, and enemy systems using Unreal Engine Blueprints.
Design player health, damage feedback, and wave-based gameplay logic.
Create UI elements, integrate audio, and package a standalone action game.
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8 项作业
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该课程共有2个模块
This module introduces the foundational systems for developing a turret-based shoot-em-up game using Unreal Engine 4 Blueprints. Learners will explore project setup, asset integration, material creation, turret logic, projectile implementation, and core combat mechanics. By the end of the module, learners will have constructed an interactive turret system capable of detecting, rotating toward, and firing at enemies while handling basic collisions and combat interactions.
涵盖的内容
15个视频4个作业
This module expands gameplay functionality by incorporating player feedback, user interface design, and game flow management. Learners will implement health systems, visual and auditory damage responses, and create responsive HUDs. Additionally, the module covers menu integration, state transitions, and prepares the project for final delivery through level setup, audio immersion, and packaging techniques.
涵盖的内容
10个视频4个作业
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