This project-driven course guides learners through the end-to-end creation of a first-person shooter (FPS) game using Unreal Engine and Blueprint visual scripting. The curriculum is divided into four progressive modules, each focusing on a critical aspect of FPS game developmentāfrom player setup to advanced movement and combat systems.


Unreal FPS Development - Core Game Mechanics
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This module introduces learners to the foundational setup and core mechanics of developing a first-person shooter (FPS) game using Unreal Engine. It walks learners through the process of initializing a custom project environment, configuring the character perspective, and implementing core player attributes like health and armor. Through structured, hands-on tasks, learners will become familiar with Unreal's blueprint system, UI binding, and trigger-based logic essential for FPS gameplay dynamics.
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This module focuses on enhancing player interaction by integrating visual effects and responsive character animation systems within Unreal Engine. Learners will implement immersive feedback systems such as blood splatter overlays and damage effects, while also configuring advanced movement mechanics like crouching, speed modulation, and directional animation blending. Through practical demonstrations, learners will structure animation logic using blueprints, blend spaces, and state machines to create fluid and realistic player movement responses.
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This module introduces the foundational and functional aspects of implementing weapons in a first-person shooter using Unreal Engine. Learners will begin by integrating a custom weapon mesh into the character blueprint, organizing materials and textures, and aligning the weapon with the camera for a realistic first-person experience. Building on this, learners will implement firing mechanics, spawn projectiles with gravity logic, and set up input mappings for shooting. The module focuses on blending design with functionality to create an immersive and responsive weapon system.
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This module explores the development of advanced player movement systems in Unreal Engine, focusing on dynamic transitions between walking, crouching, and sprinting states. Learners will implement new animation states and blend spaces, link blueprint logic with animation variables, and align weapon orientation with the player's viewpoint for accurate directional control. Emphasis is placed on customizing movement responsiveness and syncing visual elements to achieve polished first-person shooter behavior.
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To access the course materials, assignments and to earn a Certificate, you will need to purchase the Certificate experience when you enroll in a course. You can try a Free Trial instead, or apply for Financial Aid. The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.
When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile.
Yes. In select learning programs, you can apply for financial aid or a scholarship if you canāt afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, youāll find a link to apply on the description page.
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