This comprehensive Unreal Engine 4 course empowers learners to design, develop, and optimize interactive game elements using UMG, AI systems, and Blueprint scripting. Starting with foundational UI creation, students will apply layout panels, grid systems, and interactive widgets to craft engaging user experiences. The course then moves into AI programming, where learners construct and implement advanced Behavior Trees, selectors, and task logic to create responsive and dynamic in-game characters. Through structured, hands-on lessons, participants will develop the skills to connect visual scripting nodes, manage arrays, and manipulate data for optimized performance.
通过 Coursera Plus 提高技能,仅需 239 美元/年(原价 399 美元)。立即节省

您将学到什么
Design interactive UIs using UMG layout panels, widgets, and grid systems.
Build intelligent AI behaviors with Behavior Trees, selectors, and task logic.
Optimize game mechanics using efficient Blueprint workflows and data handling.
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18 项作业
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显示 3/12 个
已于 Mar 3, 2026审阅
This course gave me a clear and practical understanding of UMG, AI, and Blueprints in Unreal Engine. The lessons are structured in a way that makes even complex systems easy to grasp and apply.
已于 Mar 18, 2026审阅
After completing this course, I was able to enhance my portfolio with advanced UI and AI features. It definitely added more depth to my projects.
已于 Mar 7, 2026审阅
The Blueprint explanations are incredibly clear and well-organized. I now feel much more confident creating gameplay systems without relying on C++.








