EDUCBA
Unity: Master Procedural Fractal & Spline Design
EDUCBA

Unity: Master Procedural Fractal & Spline Design

EDUCBA

位教师:EDUCBA

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

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最近已更新!

August 2025

作业

21 项作业

授课语言:英语(English)

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积累特定领域的专业知识

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在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
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  • 获得可共享的职业证书

该课程共有6个模块

This module introduces learners to recursive structures and procedural modeling using Unity. By building a fractal system step-by-step, students explore hierarchical object creation, scaling patterns, directional transformations, and color variation. Through practical scripting exercises and controlled object spawning, learners develop a foundational understanding of recursive logic, object instantiation, and efficient visual structuring within Unity's 3D space.

涵盖的内容

9个视频4个作业

This module explores visual enhancement and performance monitoring within Unity by applying dynamic coloring and frame rate diagnostics to procedural fractal structures. Learners will integrate color manipulation for differentiation, apply randomness to create organic variability, and build a real-time FPS (frames per second) counter using Unity’s UI and scripting systems. The module emphasizes both visual diversity and system feedback tools for optimizing development and user experience.

涵盖的内容

9个视频4个作业

This module introduces and expands upon the concept of object pooling in Unity to optimize runtime performance and resource management. Through a hands-on exploration of pooling mechanics, students learn to design, implement, and refine reusable object systems for high-frequency instantiation scenarios like bullets, effects, and spawn systems. Advanced concepts such as managing multiple object types, organizing pools through functions, and integrating pooling with UI workflows are covered in practical detail to reinforce clean code practices and scalable systems.

涵盖的内容

9个视频4个作业

This module guides learners through the foundational concepts and practical implementation of Bezier curves within Unity. Students will explore handle manipulation, curve upgrading, tangent control, vector-based movement, and directional calculation through derivatives. By combining spline mathematics with visual and interactive tools, the module enables the creation of dynamic paths and responsive motion systems essential for animation, navigation, and visual effects design.

涵盖的内容

6个视频3个作业

This module focuses on implementing and refining Bezier spline systems in Unity through editor scripting and runtime logic. Learners will construct complex multi-segment paths, visualize spline geometry in the Scene view, and enhance user interaction with custom inspectors. The module covers drawing curve handles, constraining control points, managing resolution using constants, and efficiently connecting spline segments to build reusable, precise, and visually optimized path structures for gameplay and animation systems.

涵盖的内容

6个视频3个作业

This module explores advanced techniques for managing and customizing spline behavior in Unity. Learners will implement scalable spline systems by extending codebases with array-driven resize modes, encapsulated Bezier curve logic, and control mechanisms for dynamic segment addition. The module concludes with runtime spline traversal and visual enhancement through decorators, enabling robust and flexible path-driven game mechanics and editor tooling.

涵盖的内容

6个视频3个作业

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位教师

EDUCBA
EDUCBA
403 门课程121,158 名学生

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EDUCBA

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