EDUCBA
Unity: Design Procedural Surfaces with Noise Functions
EDUCBA

Unity: Design Procedural Surfaces with Noise Functions

EDUCBA

位教师:EDUCBA

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

要了解的详细信息

可分享的证书

添加到您的领英档案

最近已更新!

August 2025

作业

18 项作业

授课语言:英语(English)

了解顶级公司的员工如何掌握热门技能

Petrobras, TATA, Danone, Capgemini, P&G 和 L'Oreal 的徽标

积累特定领域的专业知识

本课程是 Unity Procedural Generation & Game Mechanics 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
  • 通过实践项目培养工作相关技能
  • 获得可共享的职业证书

该课程共有6个模块

This module introduces learners to the foundational concepts and practical setup for procedural noise generation in Unity. It covers the theory of noise, setting up a visual platform using quads, interfacing with the Texture Creator script via the Inspector, and understanding wrap modes. It also delves into how spatial transformations and resolution settings influence texture output and how deterministic methods like value duplication can ensure consistent sampling. By the end of this module, learners will have built the groundwork for more advanced procedural content systems by manipulating and configuring 2D texture behaviors programmatically.

涵盖的内容

7个视频3个作业

This module introduces flexible programming constructs and foundational techniques for generating procedural noise in Unity. It begins with the use of delegates to abstract and pass custom noise functions dynamically, enabling modularity and reusability. Learners explore how to structure 2D and 3D float-returning functions to generate procedural values. The module then builds toward implementing Perlin noise and customizing value methods, culminating in the use of gradient masks to shape surface influence. These techniques provide the backbone for flexible, scalable procedural content systems that respond to both spatial and runtime dynamics.

涵盖的内容

6个视频3个作业

This module focuses on customizing the spatial characteristics and complexity of procedural textures in Unity by manipulating texture dimensions, frequency, and layered noise. Learners will explore how to define texture resolutions, apply both 2D and 3D gradient masks for localized control, and refine procedural results through frequency scaling. The module concludes with the use of octaves to layer multiple noise functions for more realistic and organic outcomes, culminating in the creation of an isolated surface scene for controlled testing and visualization of procedural systems.

涵盖的内容

5个视频3个作业

This module guides learners through the construction and refinement of procedural surfaces using Unity’s mesh manipulation and noise application systems. It covers how to generate a custom mesh grid, apply noise to create terrain-like displacement, and fine-tune results through parameters such as resolution, strength, and offset. Learners will also implement responsive update mechanisms using refresh methods, allowing real-time control and visualization of procedural changes. By the end of this module, learners will have built a flexible and adjustable system for generating dynamic surfaces in 3D space.

涵盖的内容

6个视频3个作业

This module introduces the concept of sampling and derivatives in procedural noise systems to enhance visual detail and control in surface generation. Learners will explore how to extract directional information from noise fields, encapsulate both values and gradients using custom data structures, and implement static and dynamic noise samples for debugging and consistency. The module further covers how derivatives are computed for both value and Perlin noise, including the use of analytical methods to efficiently derive slope and flow characteristics in 2D and 3D spaces.

涵盖的内容

6个视频3个作业

This module focuses on converting procedural noise data into dynamic visual representations by integrating flow fields, derivative smoothing, and particle systems. Learners will validate noise type compatibility, smooth derivative transitions to improve surface continuity, and build flow visualization components that convey direction and intensity using visual elements. Through the use of particle trails, GameObjects, and scripting, the module teaches how to express flow dynamics in 3D environments using Unity’s rendering and scripting systems.

涵盖的内容

6个视频3个作业

获得职业证书

将此证书添加到您的 LinkedIn 个人资料、简历或履历中。在社交媒体和绩效考核中分享。

位教师

EDUCBA
EDUCBA
407 门课程123,269 名学生

提供方

EDUCBA

从 Design and Product 浏览更多内容

人们为什么选择 Coursera 来帮助自己实现职业发展

Felipe M.
自 2018开始学习的学生
''能够按照自己的速度和节奏学习课程是一次很棒的经历。只要符合自己的时间表和心情,我就可以学习。'
Jennifer J.
自 2020开始学习的学生
''我直接将从课程中学到的概念和技能应用到一个令人兴奋的新工作项目中。'
Larry W.
自 2021开始学习的学生
''如果我的大学不提供我需要的主题课程,Coursera 便是最好的去处之一。'
Chaitanya A.
''学习不仅仅是在工作中做的更好:它远不止于此。Coursera 让我无限制地学习。'
Coursera Plus

通过 Coursera Plus 开启新生涯

无限制访问 10,000+ 世界一流的课程、实践项目和就业就绪证书课程 - 所有这些都包含在您的订阅中

通过在线学位推动您的职业生涯

获取世界一流大学的学位 - 100% 在线

加入超过 3400 家选择 Coursera for Business 的全球公司

提升员工的技能,使其在数字经济中脱颖而出

常见问题