Packt

3D Modeling for Inventory & Asset Creation in Blender

Packt

3D Modeling for Inventory & Asset Creation in Blender

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
中级 等级

推荐体验

7 小时 完成
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
中级 等级

推荐体验

7 小时 完成
灵活的计划
自行安排学习进度

您将学到什么

  • Create 3D models for game assets, including inventory items.

  • Use Blender's parametric modeling and multi-object techniques.

  • Apply materials and optimize models for Unity integration.

  • Test your 3D models in Unity to ensure compatibility.

要了解的详细信息

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最近已更新!

February 2026

作业

8 项作业

授课语言:英语(English)

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Petrobras, TATA, Danone, Capgemini, P&G 和 L'Oreal 的徽标

积累特定领域的专业知识

本课程是 Master Inventory System – Unity 6 & Blender 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
  • 通过实践项目培养工作相关技能
  • 获得可共享的职业证书

该课程共有6个模块

In this module, we will guide you through the foundational planning phase of your inventory system project. You’ll explore the primary goals and scope of the work, identify key deliverables, and learn how to gather source material to inform your development process. Additionally, we’ll introduce you to other software tools that may complement your workflow.

涵盖的内容

4个视频2篇阅读材料1个作业

In this module, we will lay the groundwork for your 3D modeling journey by exploring the basics of Blender. You’ll get an introduction to the software, import reference images for your models, and discover various workflows that will help streamline your modeling process. We’ll also answer some common beginner questions to ensure you're set up for success.

涵盖的内容

3个视频1个作业

In this module, we will guide you through the creation of a potion vial model. Starting with basic mesh modeling, we will gradually refine the shape using parametric techniques and apply materials. Finally, you’ll test the model in Unity, ensuring proper export settings and compatibility with your game project.

涵盖的内容

6个视频1个作业

In this module, you will learn how to model a shield using a multi-object approach. We’ll guide you through defining materials for the shield components, refining the model's details, and utilizing radial arrays and drivers to add symmetrical design elements. This section will help you achieve a polished and realistic shield model.

涵盖的内容

4个视频1个作业

In this module, we will walk you through the process of modeling a sword using a multi-object approach. You will refine each component of the sword, including the blade and handle, to create a realistic form. After finalizing the base mesh, we will apply materials and test the model within Unity to ensure it functions properly in your game environment.

涵盖的内容

4个视频1个作业

In this module, we will guide you through creating an axe model, starting with a basic block-out and progressing to advanced sculpting. You will learn how to plan and optimize the topology of the model, add depth and fine details, and ensure the axe works properly in Unity by testing its scale and functionality.

涵盖的内容

6个视频1篇阅读材料3个作业

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