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Il y a 4 modules dans ce cours
By the end of this course, learners will be able to create, simulate, and optimize wire-based dynamics in Houdini, apply physical properties such as mass, density, and plasticity, implement advanced constraint networks, and design project-based simulations like rope bridges and hair systems.
This course takes a hands-on, project-driven approach to learning soft body dynamics. Beginning with foundational solvers, learners will explore the role of mass, springs, and drag forces in shaping realistic motion. They will then advance to combining solvers, applying constraints, and leveraging noise-driven forces to control dynamic interactions. With practical projects, including the construction of rope bridges and custom hair systems, learners will gain industry-ready skills in creating complex, production-quality effects.
What makes this course unique is its balanced focus on theory, solver integration, and real-world application. Instead of only exploring the technical details, students will also learn how to implement workflows used in film and game production pipelines. By completing this course, learners will not only master Houdini’s powerful wire and constraint solvers but also build a portfolio of simulations that demonstrate creativity, technical skill, and problem-solving expertise.
This module introduces learners to the fundamentals of soft body dynamics in Houdini. Students will explore wire solvers, key physical properties, and the essential parameters that define realistic behavior in simulations. By mastering the basics of mass, density, springs, and drag forces, learners will establish a solid foundation for advanced dynamic setups.
Inclus
10 vidéos4 devoirs
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10 vidéos•Total 88 minutes
Introduction to Houdini Softbody Simulation•2 minutes
Creating Wire Object in Houdini•11 minutes
Creating Wire Object in Houdini Continues•11 minutes
Wire Object Properites and its Mass and Density•10 minutes
Linear Spring and Linear Angular Controllers•11 minutes
Working with Plasticity Parameters•11 minutes
Normal Drag and Tangential Drag Properites•11 minutes
Modeling Tenetacles for wire Simulation•10 minutes
Modeling Tenetacles for wire Simulation Continues•8 minutes
More on Modeling Tenetacles•4 minutes
4 devoirs•Total 60 minutes
Getting Started with Wire Objects•10 minutes
Exploring Physical Properties•10 minutes
Drag Forces and Advanced Parameters•10 minutes
Foundations of Soft Body Dynamics•30 minutes
Forces, Constraints, and Simulation Control
Module 2•2 heures à terminer
Détails du module
This module focuses on controlling wire simulations through constraints, noise forces, and hybrid solver techniques. Learners will integrate noise-driven wind effects, apply glue-to-animation constraints, and explore workflows that combine wire solvers with POP and RBD solvers for more advanced and interactive simulations.
Inclus
7 vidéos3 devoirs
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7 vidéos•Total 66 minutes
Glue to Animation Constraint and UV Transform•11 minutes
Applying Noise using Windforce and Noise Field•10 minutes
Using Polywire and Thickness of Polywire using Expressions•9 minutes
Wire Deformation the wire Simulation•10 minutes
How to Combine wire Solver and POP Solver•6 minutes
POP object and Emit from POP Source•9 minutes
Combining RBD Solver with wire Solve•11 minutes
3 devoirs•Total 50 minutes
Constraints and Noise Forces•10 minutes
Hybrid Simulation Workflows•10 minutes
Forces, Constraints, and Simulation Control•30 minutes
Advanced Constraint Networks
Module 3•2 heures à terminer
Détails du module
This module equips learners with advanced techniques for building and customizing constraint networks. Through wire glue, angular, and pin constraints, students will gain control over complex dynamic behaviors. VEX scripting will also be introduced for fine-tuning internal force setups at the point level.
Inclus
5 vidéos3 devoirs
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5 vidéos•Total 44 minutes
Creating Wire glue constraint to Connect wire Object with RBD Object•10 minutes
Internal Force Object to Point Force using Point VEX Command•9 minutes
Working with Constraint Network and Pin Constraint•8 minutes
Wire Angular Constraint•10 minutes
Wire Glue Constraint•7 minutes
3 devoirs•Total 50 minutes
Building Complex Constraints•10 minutes
Angular and Glue Constraints in Action•10 minutes
Advanced Constraint Networks•30 minutes
Applied Projects – Rope & Hair Systems
Module 4•3 heures à terminer
Détails du module
In this project-driven module, learners will apply their skills to build practical simulations such as rope bridges and hair systems. They will use line tools, attributes, and constraint networks to create realistic rope behavior, and leverage paint and scatter nodes to design custom hair systems with precise control.
Inclus
9 vidéos3 devoirs
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9 vidéos•Total 93 minutes
Creating a Rope Bridge Asset•11 minutes
Using Line Tool and Creating Attributes For Line Tools•12 minutes
How to use Attribute to Create Constraint Networks•11 minutes
How Constraint Network Works in Rope Project•11 minutes
Troubleshooting Rope Bridge Setup•7 minutes
More on Rope Project•7 minutes
More on Rope Project Continues•12 minutes
How to Create Hair Simulation using Wires•10 minutes
How to Create Own Hair System using Paint and Scatter Nodes•12 minutes
3 devoirs•Total 50 minutes
Rope Bridge Project•10 minutes
Hair Simulation Techniques•10 minutes
Applied Projects – Rope & Hair Systems•30 minutes
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