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In diesem Kurs gibt es 4 Module
This project-driven course guides learners through the end-to-end creation of a first-person shooter (FPS) game using Unreal Engine and Blueprint visual scripting. The curriculum is divided into four progressive modules, each focusing on a critical aspect of FPS game developmentāfrom player setup to advanced movement and combat systems.
Learners will construct a fully functional first-person player, design health and armor mechanics, and develop interactive UI feedback for immersive gameplay. They will organize and configure weapon systems, implement firing mechanics using input mappings and projectile behavior, and synchronize sprint and crouch animations for a responsive character experience. The final module challenges learners to integrate camera-driven aiming and weapon orientation logic, creating a smooth and professional FPS look and feel.
Through hands-on blueprint scripting and animation setup, students will apply, analyze, and synthesize game mechanics with industry-standard practices in real-time game development.
This module introduces learners to the foundational setup and core mechanics of developing a first-person shooter (FPS) game using Unreal Engine. It walks learners through the process of initializing a custom project environment, configuring the character perspective, and implementing core player attributes like health and armor. Through structured, hands-on tasks, learners will become familiar with Unreal's blueprint system, UI binding, and trigger-based logic essential for FPS gameplay dynamics.
Das ist alles enthalten
8 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
8 Videosā¢Insgesamt 56 Minuten
Creating a First Person Shooterā¢1 Minute
Creating a new Projectā¢7 Minuten
Modifying into First Characterā¢8 Minuten
Adding Variablesā¢5 Minuten
Getting the Health Barā¢7 Minuten
Regeneration of Armorā¢11 Minuten
Setting Up The Healthā¢8 Minuten
Regenerating and Taking Damageā¢9 Minuten
3 Aufgabenā¢Insgesamt 50 Minuten
Project Setup & Player Foundationā¢30 Minuten
First-Person Project Basicsā¢10 Minuten
Health & Armor Systemsā¢10 Minuten
Visual & Character Feedback
Modul 2ā¢2 Stunden abzuschlieĆen
Moduldetails
This module focuses on enhancing player interaction by integrating visual effects and responsive character animation systems within Unreal Engine. Learners will implement immersive feedback systems such as blood splatter overlays and damage effects, while also configuring advanced movement mechanics like crouching, speed modulation, and directional animation blending. Through practical demonstrations, learners will structure animation logic using blueprints, blend spaces, and state machines to create fluid and realistic player movement responses.
Das ist alles enthalten
8 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
8 Videosā¢Insgesamt 74 Minuten
Setting Up Blood Splatterā¢8 Minuten
Showing Up The Damage Effectā¢9 Minuten
Importing Texturesā¢8 Minuten
Crouching The Characterā¢8 Minuten
Connection between The Nodesā¢12 Minuten
Setting up Speed Accuracyā¢12 Minuten
Creating Directionā¢8 Minuten
Setting up The Speedā¢9 Minuten
3 Aufgabenā¢Insgesamt 50 Minuten
Visual & Character Feedbackā¢30 Minuten
Effects and UI Feedbackā¢10 Minuten
Movement Mechanicsā¢10 Minuten
Weapons and Controls
Modul 3ā¢2 Stunden abzuschlieĆen
Moduldetails
This module introduces the foundational and functional aspects of implementing weapons in a first-person shooter using Unreal Engine. Learners will begin by integrating a custom weapon mesh into the character blueprint, organizing materials and textures, and aligning the weapon with the camera for a realistic first-person experience. Building on this, learners will implement firing mechanics, spawn projectiles with gravity logic, and set up input mappings for shooting. The module focuses on blending design with functionality to create an immersive and responsive weapon system.
Das ist alles enthalten
9 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
9 Videosā¢Insgesamt 84 Minuten
Changing The Third Characterā¢8 Minuten
Adding The First Weaponā¢11 Minuten
Adding Textures to Weaponsā¢12 Minuten
Creating Materials for Weaponsā¢10 Minuten
Adding Weapon Classā¢12 Minuten
Creating Project Tileā¢8 Minuten
Setting Gravity Accelerationā¢9 Minuten
Creating Action Mappingā¢7 Minuten
Initializing Fire Actionā¢7 Minuten
3 Aufgabenā¢Insgesamt 50 Minuten
Weapons and Controlsā¢30 Minuten
Basic Weapon Implementationā¢10 Minuten
Weapon Functionalityā¢10 Minuten
Advanced Movement States
Modul 4ā¢3 Stunden abzuschlieĆen
Moduldetails
This module explores the development of advanced player movement systems in Unreal Engine, focusing on dynamic transitions between walking, crouching, and sprinting states. Learners will implement new animation states and blend spaces, link blueprint logic with animation variables, and align weapon orientation with the player's viewpoint for accurate directional control. Emphasis is placed on customizing movement responsiveness and syncing visual elements to achieve polished first-person shooter behavior.
Das ist alles enthalten
10 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
10 Videosā¢Insgesamt 85 Minuten
Project Tile Movementā¢10 Minuten
Creating New Crouch Stateā¢10 Minuten
Getting the IS Crouchingā¢6 Minuten
Setting Ideal for Crouchingā¢9 Minuten
Setting Up Length Spaceā¢8 Minuten
Setting Sprint Speedā¢9 Minuten
Setting the Walk Runā¢7 Minuten
Changing the Pointer Directionā¢10 Minuten
Arranging the Pinsā¢7 Minuten
Moving the Weapon Directionā¢9 Minuten
3 Aufgabenā¢Insgesamt 50 Minuten
Advanced Movement Statesā¢30 Minuten
Movement Customizationā¢10 Minuten
Sprinting and Directionā¢10 Minuten
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Warum entscheiden sich Menschen für Coursera für ihre Karriere?
Felipe M.
Lernender seit 2018
āEs ist eine groĆartige Erfahrung, in meinem eigenen Tempo zu lernen. Ich kann lernen, wenn ich Zeit und Nerven dazu habe.ā
Jennifer J.
Lernender seit 2020
āBei einem spannenden neuen Projekt konnte ich die neuen Kenntnisse und Kompetenzen aus den Kursen direkt bei der Arbeit anwenden.ā
Larry W.
Lernender seit 2021
āWenn mir Kurse zu Themen fehlen, die meine UniversitƤt nicht anbietet, ist Coursera mit die beste Alternative.ā
Chaitanya A.
āMan lernt nicht nur, um bei der Arbeit besser zu werden. Es geht noch um viel mehr. Bei Coursera kann ich ohne Grenzen lernen.ā
Bewertungen von Lernenden
4.8
17 Bewertungen
5 stars
76,47Ā %
4 stars
23,52Ā %
3 stars
0Ā %
2 stars
0Ā %
1 star
0Ā %
Zeigt 3 von 17 an
L
LL
5Ā·
Geprüft am 15. Nov. 2025
The instructor keeps explanations straightforward, avoiding unnecessary complexity while still maintaining professional game development standards.
K
KK
5Ā·
Geprüft am 25. Okt. 2025
The lessons are hands-on and easy to follow, making it great for anyone wanting to build a complete FPS project in Unreal Engine.
R
RV
5Ā·
Geprüft am 4. Nov. 2025
Amazing course! It breaks down Unreal Engineās FPS mechanics clearly and practically. I built real gameplay features while learningāperfect for aspiring game developers.
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