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In diesem Kurs gibt es 7 Module
This hands-on course equips learners with the essential skills to apply, implement, and integrate core gameplay mechanics in Unreal Engine by building a functional First-Person Shooter (FPS) prototype. Through a structured, project-based approach spanning seven detailed modules, learners will progressively construct interactive components ranging from player control and input systems to AI behavior and scoring mechanics.
Starting with foundational project setup and controller configuration, the course moves into character logic, action mapping, and firing mechanisms. Learners then develop advanced systems such as line tracing, target feedback, and health segmentation, while also designing dynamic UI screens and score displays using widget blueprints.
Each module emphasizes practical outcomes and real-time interactivity, encouraging learners to analyze, synthesize, and refine visual, functional, and behavioral aspects of gameplay. From implementing sprint and crouch mechanics to creating responsive user interfaces and particle effects, learners will graduate with a fully functioning, visually enhanced FPS game prototype.
By the end of this course, learners will be able to:
• Construct and configure input and movement mechanics using Blueprints.
• Implement responsive UI screens linked to gameplay variables.
• Design and apply scoring, health, and AI systems.
• Evaluate and modify visual feedback systems including materials and particles.
• Integrate all systems into a polished, interactive FPS prototype.
This course is ideal for aspiring game developers who want to build, connect, and enhance gameplay logic using Unreal Engine’s Blueprint scripting system.
This module introduces learners to the foundational setup required to build a first-person shooter (FPS) prototype in Unreal Engine. It emphasizes working from a blank project using built-in assets, guiding learners through project creation, character and AI initialization, and command input configuration. The module encourages hands-on understanding of Unreal Engine’s game architecture, player-pawn relationships, and the distinction between input mapping types using both Blueprints and code insights. By the end of this module, learners will have a fully structured FPS base ready for interaction and further development.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 50 Minuten
Introduction to FPS Prototype•4 Minuten
Creating New Project•10 Minuten
Player and AI•12 Minuten
Setting up Commands•7 Minuten
Creating Actions•8 Minuten
Analyzing with the Codes•10 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded: Getting Started with the FPS Prototype•30 Minuten
Introduction and Project Setup•10 Minuten
Command and Action Fundamentals•10 Minuten
Inputs and Crosshair Mechanics
Modul 2•2 Stunden abzuschließen
Moduldetails
This module introduces the essential mechanics for handling user inputs and targeting in a first-person shooter game. Learners will explore mouse-driven events, input modules, and the visual feedback systems necessary for accurate gameplay interaction. Through practical work in Unreal Engine, they will create crosshair UI components, bind game functions to user-defined actions, and build reusable Blueprint logic for firing controls. This module empowers learners to take full control of player inputs and integrate visual aiming mechanisms that are fundamental to responsive FPS gameplay.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 51 Minuten
Setting Mouse Events•11 Minuten
Setting up Input Modules•9 Minuten
Adding Cross Air•8 Minuten
Creating New Function•5 Minuten
Creating Action Mapping•10 Minuten
Controlling the Fire Input•9 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded: Inputs and Crosshair Mechanics•30 Minuten
Handling Player Input•10 Minuten
Building Action Mappings•10 Minuten
Character and Target Mechanics
Modul 3•2 Stunden abzuschließen
Moduldetails
This module guides learners through the creation of a custom playable character and the foundational systems for interactive target practice. Beginning with the setup of a player character and the integration of line-trace-based hit detection, the module progresses into designing simple target objects with reactive movement and hit detection. Learners will gain hands-on experience configuring actors, building Blueprint logic, and preparing in-game testing environments with real-time feedback mechanics.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 53 Minuten
Creating a New Character•8 Minuten
Settin up Line Tracer•10 Minuten
Writing the Code•6 Minuten
Adding the Wall•9 Minuten
Creating a Moving Target•10 Minuten
Settin up the Target•10 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded: Character and Target Mechanics•30 Minuten
Character and Line Tracing•10 Minuten
Creating Interactive Targets•10 Minuten
Target Behavior and Scoring
Modul 4•2 Stunden abzuschließen
Moduldetails
This module explores the enhancement of interactive targets in an FPS prototype by introducing dynamic behaviors and scoring systems. Learners will animate targets through rotation, movement, and shape transformation using Blueprint tools such as timelines and logic branches. The module then transitions into implementing real-time scoring logic, updating the user interface, and ensuring accurate response to hit events. By the end, learners will have fully functioning, responsive targets that contribute to engaging gameplay and visual feedback.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 58 Minuten
Activating the Shape•11 Minuten
Rotating and Moving the Target•10 Minuten
Redefining the Target Shape•8 Minuten
Creating New Scores•8 Minuten
Moving the Target•10 Minuten
Aligning the Score•11 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded: Target Behavior and Scoring•30 Minuten
Target Animation and Shape Dynamics•10 Minuten
Scoring Setup and Tracking•10 Minuten
Score Interaction and Target Logic
Modul 5•2 Stunden abzuschließen
Moduldetails
This module introduces the functional connections between interactive targets and scoring systems in an FPS prototype. Learners will explore how to validate scoring triggers, structure logic for target hit detection, and update player scores in real time. The module also covers gameplay variable management, including damage values and target movement speed, enabling scalable and tunable gameplay mechanics. Through this hands-on implementation, learners will build robust scoring systems tied directly to player actions and target interactions.
Das ist alles enthalten
6 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
6 Videos•Insgesamt 57 Minuten
Checking the Scoring Connection•10 Minuten
Updating the Player Score•10 Minuten
Hitting the Target•10 Minuten
Setting up Values•11 Minuten
Getting Damage Value•9 Minuten
Defining the Movement Speed•7 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded: Score Interaction and Target Logic•30 Minuten
Score Logic and Player Interaction•10 Minuten
Gameplay Variables and Target Tuning•10 Minuten
Enhancements and Visual Feedback
Modul 6•3 Stunden abzuschließen
Moduldetails
In this module, learners explore advanced gameplay enhancement techniques that enrich both player interaction and game aesthetics. They will implement dynamic scoring adjustments, modify visual elements such as mesh materials and particle systems, and integrate health-based effects to provide feedback on gameplay performance. Additionally, learners will dive into Unreal Engine’s content libraries, configure efficient asset usage, and apply foundational AI logic to extend interactive behavior. These skills culminate in creating a visually responsive and behaviorally reactive FPS game environment.
Das ist alles enthalten
12 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
12 Videos•Insgesamt 131 Minuten
Setting Scoring Targets•12 Minuten
Setting Target Mesh•12 Minuten
Changing Bonus Points•12 Minuten
Increasing the Movement Speed•12 Minuten
Working on the Materials•11 Minuten
Creating a New Function•11 Minuten
Dividing the Health Value•9 Minuten
Analyzing the Color Change•8 Minuten
Creating a Particle•10 Minuten
Capacity for Particle•12 Minuten
Checking the Engine Content•12 Minuten
Implementation of AI•11 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded: Enhancements and Visual Feedback•30 Minuten
Bonus, Speed, and Material Effects•10 Minuten
Health, Particles, and AI Integration•10 Minuten
Player Control and UI Screens
Modul 7•2 Stunden abzuschließen
Moduldetails
This module focuses on enhancing player interactivity and user experience by integrating advanced movement mechanics and functional UI systems. Learners will implement core character features like ammo tracking, sprinting, and crouching, and connect them to intuitive input mappings. Additionally, they will design and develop responsive game screens using Unreal Engine’s widget blueprints, enabling real-time visual feedback such as score displays and in-game variable tracking. By the end of this module, learners will be equipped to create a seamless link between gameplay actions and player-facing interfaces.
Das ist alles enthalten
5 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
5 Videos•Insgesamt 49 Minuten
Setting Player Ammo•10 Minuten
Sprinting and Crouching •11 Minuten
Making Character Sprint•6 Minuten
Creating all Screens•11 Minuten
Creating Variable in Screen•11 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Graded: Player Control and UI Screens•30 Minuten
Movement and Sprinting•10 Minuten
UI Screens and Variable Handling•10 Minuten
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