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In diesem Kurs gibt es 5 Module
By the end of this course, learners will be able to design, refine, and animate complex procedural models in Houdini using advanced Boolean operations, VEX scripting, VOP networks, attribute transfers, and looping systems. Students will also build mechanical assemblies such as gears, chains, and screws while applying trigonometric functions to generate dynamic spiral and floral patterns.
This course equips learners with the skills to model efficiently, optimize workflows, and create flexible, parameter-driven assets ready for animation and rendering. Each module focuses on practical projects, from constructing watch interiors and gear mechanisms to building volumetric effects with VDBs and preparing cinematic camera animations.
What makes this course unique is its combination of theory, practice, and project-based learning—every technique is demonstrated within the context of building a professional procedural project. Learners will not only understand Houdini’s tools but also analyze workflows, evaluate approaches, and apply best practices for real-world procedural design.
Completing this course ensures students develop confidence in designing reusable assets, controlling attributes procedurally, and producing studio-ready models for animation and rendering pipelines.
This module introduces advanced procedural modeling techniques in Houdini, focusing on Boolean operations, chain setups, and point creation. Learners explore how to create mechanical components with flexibility, efficiency, and full procedural control.
Das ist alles enthalten
7 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
7 Videos•Insgesamt 58 Minuten
Procedural Modeling in Houdini - Advanced•2 Minuten
Creating Watch Interior•10 Minuten
Adding Controls to watch Interior•8 Minuten
Creating Final Shape using New Boolean Tools•8 Minuten
Create IK Based Chain Reaction Setup•10 Minuten
Creating Points using Add Tool•9 Minuten
Creating Points using Add Tool Continues•11 Minuten
This module dives into attribute manipulation, extrusion, beveling, and grouping techniques. Students gain the skills to refine models and organize geometry with powerful attribute-driven workflows in Houdini.
Das ist alles enthalten
10 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
10 Videos•Insgesamt 98 Minuten
Adding a Maximum and Minimum Value•11 Minuten
Using Copy Stamp to Create Chain Reaction Setup•13 Minuten
Creating Chain Handle Procedural•11 Minuten
Adjusting Normals using Poly Frame•9 Minuten
Using poly Extrude to create Thickness•9 Minuten
Poly Bevel to Refine Shape•9 Minuten
Creating Point Groups using Point Number•8 Minuten
Creating Groups using VEX•9 Minuten
Creating Transform and offset Controls•8 Minuten
Controlling PSCALE using Wrangle Node•11 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Procedural Attributes and Reactions•10 Minuten
Refinement with Extrusion and Bevels•10 Minuten
Grouping and Transform Controls•10 Minuten
Graded - Attribute Control and Grouping•30 Minuten
VEX, VOPs, and Looping Structures
Modul 3•3 Stunden abzuschließen
Moduldetails
This module emphasizes the power of VEX, VOPs, and looping systems in procedural design. Learners explore iteration, orientation, attribute transfer, and proximity-based attributes to build flexible systems.
Das ist alles enthalten
10 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
10 Videos•Insgesamt 92 Minuten
Using Poly Frame to Orient the Copied Objects•12 Minuten
Understanding Point VOPs•9 Minuten
Mix to Create Floral Transition Between points and Normals•9 Minuten
Introduction to Conditional Loops•10 Minuten
How to Implement for Loop•8 Minuten
SCALE and ORIENT Attributes•6 Minuten
Implement for Loop and Separating Primitives•9 Minuten
Attribute Transfer and TRANS Attribute Offset•9 Minuten
Attribute Transfer and TRANS Attribute Offset Continues•9 Minuten
Creating Distance Based attributes on Points•11 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Orientations and VOP Workflows•10 Minuten
Looping Systems and Attributes•10 Minuten
Attribute Transfer and Distance Effects•10 Minuten
Graded - VEX, VOPs, and Looping Structures•30 Minuten
Procedural Gear and Pattern Design
Modul 4•3 Stunden abzuschließen
Moduldetails
This module covers gear modeling, extrusion groups, and mathematical functions for procedural pattern creation. Students will design gears, pivots, and spirals while mastering attribute-driven modeling approaches.
Das ist alles enthalten
13 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
13 Videos•Insgesamt 123 Minuten
How to create Extrude Groups•10 Minuten
Using Poly Extrude Groups Effectively•9 Minuten
Creating Gear Teeth Procedural•10 Minuten
Using Facet•6 Minuten
Different approaches to Model Gear•10 Minuten
Creating Outer Ring and Gear Teeth Using Attribute•11 Minuten
Creating Gear Hinge and Pivot•9 Minuten
Using Null Nodes•9 Minuten
BBOX Attribute•11 Minuten
How “SIN” and “COS” Functions Works•9 Minuten
Implementing SIN and COS Point Positions Controlling•9 Minuten
Implementing SIN and COS Point Positions Controlling Continues•10 Minuten
Creating Spiral Patterns using SIN And COS Function•10 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Extrusion and Gear Modeling•10 Minuten
Advanced Gear Assembly•10 Minuten
Mathematical Functions for Patterns•10 Minuten
Graded - Procedural Gear and Pattern Design•30 Minuten
Final Assembly, Animation, and Rendering
Modul 5•4 Stunden abzuschließen
Moduldetails
The final module integrates all components into a complete project, covering animation controls, screw modeling, VDB effects, and rendering. Learners finish with fully procedural animated assets ready for presentation.
Das ist alles enthalten
14 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
14 Videos•Insgesamt 138 Minuten
Animation Controls Creation•9 Minuten
Using Curve Tools to Create Shapes•11 Minuten
Using Bevel on Point•11 Minuten
Poly Extrude with Zscale Controls•10 Minuten
Modeling Screws Using Boolean Tools•10 Minuten
Modeling Screws Using Boolean Tools Continues•10 Minuten
Creating a VDB Effect•11 Minuten
Adding a Crone to VDB•12 Minuten
Adjust the Gear Transform•10 Minuten
Reducing the Polygon Size•8 Minuten
Adding a Watch•8 Minuten
How to Animate Asset Attributes•9 Minuten
Creating Camera Animation•10 Minuten
Creating Render Controls•10 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Detailing and Mechanical Modeling•10 Minuten
VDB Effects and Gear Refinement•10 Minuten
Animation and Rendering Pipeline•10 Minuten
Graded - Final Assembly, Animation, and Rendering•30 Minuten
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