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In diesem Kurs gibt es 5 Module
By the end of this course, learners will be able to analyze VEX Wrangle workflows, implement procedural attributes, design loops and functions for dynamic effects, apply rotations and matrices, manipulate arrays and solvers, and create advanced vector-driven visual effects.
This hands-on course guides learners from the foundations of VEX Wrangles through control structures, procedural modeling, rotations, arrays, solvers, and point clouds, culminating in the use of vector math for creative designs such as spiral patterns and spider web effects. With a structured approach, learners will develop both technical precision and creative flexibility, enabling them to build scalable and visually complex effects in Houdini.
What makes this course unique is its balance of theory and practice—every concept is reinforced with step-by-step exercises that blend programming logic with artistic outcomes. Whether learners come from a coding or design background, they will gain the ability to evaluate, customize, and optimize procedural workflows using VEX, making them more versatile and industry-ready Houdini artists.
This module introduces learners to the fundamentals of VEX Wrangles in Houdini, covering what VEX is, how variables work, and the use of both implicit and custom attributes. Learners will also explore how to create custom UI controls, enabling procedural workflows that are both efficient and user-friendly.
This module explores how to structure logic within VEX using Wrangles, loops, and conditions, followed by applying functions to generate procedural effects such as waves and noise. Learners will gain a deeper understanding of control flow and creative functions for dynamic effects.
Das ist alles enthalten
10 Videos3 Aufgaben
Infos zu Modulinhalt anzeigen
10 Videos•Insgesamt 94 Minuten
Primitive Wrangle•8 Minuten
Types Primitive Wrangle•6 Minuten
Exploring a Details of Wrangles•12 Minuten
IF Loop Functions•12 Minuten
For and While Loops•10 Minuten
Ramps and Fit Functions•12 Minuten
Noise Functions•11 Minuten
Using Length Function in Wave Deformer•8 Minuten
Creating a Wave•9 Minuten
Changing Wave Resolutions•8 Minuten
3 Aufgaben•Insgesamt 50 Minuten
Exploring Wrangles and Loops•10 Minuten
Functions for Effects•10 Minuten
Graded - Control Structures and Procedural Effects•30 Minuten
Rotations, Arrays, and Solvers
Modul 3•3 Stunden abzuschließen
Moduldetails
This module covers advanced concepts of geometric transformations using rotations and matrices, introduces arrays and group functions, and explores the powerful SOP Solver for time-based procedural changes. Learners will acquire tools to manipulate geometry with precision and implement dynamic simulations.
Das ist alles enthalten
12 Videos4 Aufgaben
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12 Videos•Insgesamt 104 Minuten
Point Based Rotation•9 Minuten
Point Based Rotation Continues•10 Minuten
Rotation Using Matrices•8 Minuten
Example of Rotation Using Matrices•7 Minuten
Introduction to Array in Wrangles•10 Minuten
Use Find Function in Array•5 Minuten
Detail Intrinsic and Expand Group Function•12 Minuten
How to use SOP Solver•6 Minuten
Using SOP Solver•6 Minuten
Creating a Customizing Solver•10 Minuten
Decay Behavior to SOP Solver•11 Minuten
How to Hide and Unhide•11 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Mastering Rotations•10 Minuten
Arrays and Group Functions•10 Minuten
Dynamic Solvers•10 Minuten
Graded - Rotations, Arrays, and Solvers•30 Minuten
Point Manipulation and Procedural Effects
Modul 4•4 Stunden abzuschließen
Moduldetails
This module focuses on point-level manipulations and the creation of procedural patterns using Wrangles, Near Point functions, and branching effects. Learners will also explore point cloud networks to transfer attributes and design data-driven visual effects.
Das ist alles enthalten
18 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
18 Videos•Insgesamt 154 Minuten
Working Near Points Function•9 Minuten
Using Near Points Function•11 Minuten
Creating a Vanishing Effect•12 Minuten
Scatter Points•10 Minuten
Points Effect•11 Minuten
Creating a Branching Effect•9 Minuten
Convert to Geometry Figure•7 Minuten
Implementing MIX Functionality•10 Minuten
Point Clouds•11 Minuten
Create Point Cloud Network•10 Minuten
PC Handle and PC Import•11 Minuten
Point VOP and Implementing Wrangles•6 Minuten
Attribute Transfer with Wrangles and Point Clouds•7 Minuten
Iterating Over Point Clouds with Wrangles•6 Minuten
Creating Particle Systems for Point Clouds•6 Minuten
Sampling Attributes with pcimport•7 Minuten
Filtering and Averaging Attributes•6 Minuten
Combining Point Cloud Functions for Attribute Control•7 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Working with Points•10 Minuten
Advanced Procedural Patterns•10 Minuten
Point Clouds in Action•10 Minuten
Graded - Point Manipulation and Procedural Effects•30 Minuten
Vectors, Patterns, and Creative Effects
Modul 5•4 Stunden abzuschließen
Moduldetails
This module delves into advanced vector mathematics, particle path manipulation, and creative procedural effects. Learners will explore dot and cross products, spiral patterns, matrix instancing, and artistic designs such as spider web structures.
Das ist alles enthalten
17 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
17 Videos•Insgesamt 155 Minuten
How to Move Particles on a Path•12 Minuten
Create a Connecting Geometry•11 Minuten
Create a Connecting Geometry Continues•8 Minuten
Blur Effect Using Point Cloud•5 Minuten
DOT Vector Function•10 Minuten
Calculate DOT Function•10 Minuten
Particle Behavior Dot Function•7 Minuten
Particle Behavior Dot Function Continues•7 Minuten
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