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AI Game Development Essentials with Unity 6 专项课程

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Packt

AI Game Development Essentials with Unity 6 专项课程

Master AI in Game Development with Unity 6. Learn how to implement AI behaviors, pathfinding algorithms, and decision-making systems in Unity.

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4 周 完成
在 10 小时 一周
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4 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Gain an understanding of vector mathematics and its application in AI movement and pathfinding.

  • Learn to implement AI behaviors using algorithms like A*, finite state machines, and behavior trees.

  • Explore the physics involved in game AI, including acceleration, velocity, and predictive behaviors.

  • Develop complex AI behaviors such as autonomous navigation, crowd simulation, and goal-driven decision-making.

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授课语言:英语(English)
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专业化 - 3门课程系列

Foundations of AI in Game Development

Foundations of AI in Game Development

第 1 门课程9小时

您将学到什么

  • Learn how to use vector mathematics to control character movement and interaction in a game environment.

  • Understand the application of physics and acceleration in AI programming, including projectile motion and gravity.

  • Develop advanced AI systems using the A* pathfinding algorithm to create efficient, intelligent navigation for game characters.

  • Implement AI with waypoints, graph-based navigation, and path-following logic for realistic in-game behavior.

您将获得的技能

类别:C# (Programming Language)

您将学到什么

  • Learn how to implement vehicle physics, including wheel colliders, forces, and AI-controlled driving.

  • Develop AI decision-making systems using finite state machines to manage complex behaviors like chasing and patrolling.

  • Create realistic agent movement with navigation meshes, optimizing pathfinding and interaction with obstacles.

  • Program autonomous behaviors, such as wandering, evading, hiding, and pursuing, to create dynamic game characters.

您将获得的技能

类别:Artificial Intelligence
类别:Unity Engine
类别:Scripting
类别:Performance Tuning
类别:Video Game Development
类别:Virtual Environment
类别:System Design and Implementation
类别:Simulations
类别:Software Design Patterns

您将学到什么

  • Simulate realistic crowd dynamics, including fleeing, flocking, and goal-directed movement for groups of agents.

  • Implement Goal-Oriented Action Planning (GOAP) for dynamic, decision-driven AI that plans and adapts in real-time.

  • Design and implement behavior trees for structured, flexible AI decision-making in game environments.

  • Create multi-agent systems and inventory-based planning to manage resources and interactions within the AI world.

您将获得的技能

类别:Software Design Patterns

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