This article explores key UX terms and provides a structured glossary to help designers, researchers, and product teams enhance user experiences. It covers fundamental UX concepts, ensuring a clear understanding of UX terms for better product development.
This list of common user experience (UX) design terms provides an overview of key topics in UX/UI design, research, and writing. Whether you are just starting your career or switching from another field, you can learn UX terminology and feel confident in your job search.
A/B testing is conducting simple experiments in which users interact with two designs to collect data on which one performs better. Used in marketing, UX design, and other fields, this methodology helps inform decisions about what resonates most with users.
Learn more: Refine your UX strategies by mastering A/B Testing techniques with A/B Testing Courses.
An affinity diagram is the visual representation of affinity mapping, in which large sets of ideas are organized into clusters. In UX, affinity diagramming is a research method that sorts and organizes ideas into groups of similar items.
An API, or application programming interface, is a set of protocols that determine how two software applications will interact with each other. APIs are written in programming languages such as C++ or JavaScript. A Google Maps API, for example, enables everyday users to embed maps on their websites to indicate their business location.
Breadcrumbs are navigation systems that help users understand where they currently are on a website or app.
Card sorting is a UX research method that provides insight into how users categorize information to help design the information architecture. Participants are typically given notecards with different topics and asked to organize them in a way they think is logical.
A design sprint is a five-day process of design, prototyping and testing ideas to solve specific business problems. The concept was coined by Jake Knapp, who at the time was a designer at Google Ventures.
An empathy map is a tool that helps designers visualize what they know about a group of users. It is split into four quadrants that contain what users say, think, do, and feel about their experience of a product or service. The tool helps designers build empathy for end users.
End users are the people that UX designers are designing for. UX design is about identifying and solving end users’ pain points.
Eye tracking is a UX research method that tracks a user’s eye movements as they look at a website to understand what they look at and in what order.
The Gestalt principles are derived from psychology. They are a set of laws that describe how our minds interpret visual information, such as how close or far apart buttons are on a website. In UX, the way a user feels about that proximity is used to make data-driven design decisions that shape the user experience.
Human-computer interaction (HCI) is a multidisciplinary field of study that focuses on how technology is designed and the interaction between humans and computers. It is now a common university major for those who want to get into UX design.
Inclusive design is the process of creating products and services that can be used by people of all backgrounds and abilities. It considers factors like accessibility, age, geography, language, race, and socioeconomic status.
Information architecture is arranging content and information in ways that make sense. It requires designers to determine not only what users interact with but how and when those elements appear in their experience.
Learn more: Structure and organize digital environments with Information Architecture Courses.
Interaction design is a subset of UX design that focuses on the interaction between users and products, based on factors like words, time, space, visuals, and behavior.
Microcopy is the tiny bits of text that guides users through a digital experience. This can include buttons, labels, placeholder text in input fields, and error messages.
A mockup is a static representation of a product. It tends to be a work-in-progress and cannot be clicked on or interacted with.
An MVP, or minimum viable product, is a product that is launched in its initial best-but-not-perfect state. MVPs are released to the public to receive user feedback before going back to the drawing board to add features that enhance the user experience.
Pain points are problems that users experience when using a product or service. In the UX design process, researchers or designers identify what they are, and designers find ways to design it better.
Used in marketing and in UX, a user persona is a profile of someone that represents your target market. User personas might include this person’s background information, goals, attitude, skills, and behavioral patterns. This information helps UXers imagine and design for a specific audience.
A problem statement is a concise, actionable summary of a user’s pain point when designing a product. In UX, the problem statement provides guidance for how to improve the product’s user experience.
A prototype is a model of what the final product could look like. Low-fidelity prototypes might be sketches on paper, while high-fidelity prototypes are advanced enough that users can interact with the app or website and give feedback before the designers finalize the product for launch.
Responsive web design is the process of designing websites and apps so that they adapt to mobile devices or tablets by optimizing layouts, platforms, and screen sizes. A well-designed website is usable and aesthetically pleasing regardless of which device a user views it on.
Learn more: Learn to create user-friendly websites with Responsive Web Design Courses.
Like a storyboard, a cartoonist might use a storyboard in UX is a rough visual outline of a scenario. Storyboards capture a chronological narrative of users encountering a problem (pain point) in the product or service through a series of images.
Task analysis is listing steps a user might take to complete a goal from the user’s perspective. Understanding a user's pain points is often done in the early stages of product development.
Like in graphic design, typography is the style and appearance of text in a design. UI designers generally want to choose aesthetically pleasing and legible typography for users.
UI design, or user interface design, is the user interface design process. A user interface is the point of interaction between humans and computers. A UI designer’s goal is to create how digital products look and feel, with the goal of delighting the end user.
Usability testing is a UX research method that evaluates how easy a product is to use by gathering a group of users to test it and answer a series of questions.
Learn more: Enhance the visual appeal of your interfaces with UI Design Courses.
A user flow is a diagram or chart describing the steps a user should take to complete a task or goal.
A user journey map is a visual representation of a customer’s experience. It might cover a customer’s relationship with a brand from the very beginning or focus on a specific experience while using the product. User journey maps document the stages user experiences, tasks done in each stage, emotions, and potential opportunities to improve.
A user story is a short and simple description of who the user is, what they want, and why. It is written from the end user’s perspective and used to inform design decisions.
UX (user experience) design is the field of study and work that is concerned with resolving user pain points by improving the experience and functionality of products and services. People in this field are called UX designers or product designers.
Learn more: Develop engaging user experiences with UX Design Courses.
UX research is qualitative and quantitative research on users to understand their problems and behaviors when using a product. A UX researcher uses various methodologies, such as user interviews, usability testing, and card sorting, to gather data and present them to the team as actionable insights.
Learn more: Uncover deep insights into user behavior with UX Research Courses.
UX strategy is a detailed plan to align the UX team’s work with overarching business goals and brand identity at every customer touchpoint. It presents a vision for the product, including what it looks like, the value it delivers to users, goals, and a plan of action.
UX writing is the process of planning and writing the text (microcopy) displayed on digital products that guides the user through their experience of using the product. A UX writer finds the right words for buttons, labels, menus, error messages, and instructions that are intuitive, inclusive, and on brand.
A wireframe is the skeletal framework of a product’s design. Usually, a rough digital sketch, it is made in the early development stages (before the mockup) that outlines the content and functionality of a website or mobile app design.
Learn more: Learn the fundamentals of designing blueprints with Wireframing Courses.
Take your design skills to the next level by exploring user experience courses tailored to expand your understanding and execution of effective UX strategies. Whether you’re a newcomer or an experienced designer looking to deepen your expertise, these courses offer valuable insights into creating intuitive and engaging user interfaces. Seize the opportunity to enhance your designs and elevate user satisfaction. Explore the available user experience courses and begin your journey toward crafting memorable and impactful user experiences.
用户体验的 7 项设计原则为创建直观、用户友好的数字体验奠定了基础。以用户为中心的设计优先考虑用户的需求、行为和目标,而一致性则确保了 UI 元素、排版和交互设计的统一性。层次和清晰度有助于合理安排内容结构,方便导航,而反馈和响应则为用户的每次交互提供清晰的视觉或听觉提示。Accessibility 可确保包容所有用户,包括残疾用户,而 Usability 和简易性则侧重于减少用户旅程中的 Friction。
最后,灵活性和效率使用户能够有效地完成任务,同时适应不同的技能水平,确保无缝和引人入胜的体验。
用户体验的四个 C 定义了创建无缝用户体验的基本要素。清晰性确保用户能够轻松理解界面、内容和所需操作,而一致性则是在不同接触点之间保持熟悉的模式和设计元素,以获得一致的体验。便捷性侧重于提高效率、减少工作量并使导航直观;定制化则根据用户的偏好和行为提供个性化体验,从而提高用户满意度。这些原则共同打造了更具吸引力、更方便用户的数字体验。
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