Packt

Learning GDScript by Developing a Game with Godot 4

Packt

Learning GDScript by Developing a Game with Godot 4

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深入了解一个主题并学习基础知识。
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2 周 完成
在 10 小时 一周
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自行安排学习进度
深入了解一个主题并学习基础知识。
初级 等级

推荐体验

2 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Develop GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness

  • Harness Godot 4's integrated physics engine to control and manipulate in-game objects

  • Design a vibrant and immersive game world by integrating a diverse array of assets

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作业

16 项作业

授课语言:英语(English)
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该课程共有16个模块

In this section, we introduce Godot Engine and open-source software, guide installation, and create a new project with initial code in GDScript.

涵盖的内容

2个视频2篇阅读材料1个作业

In this section, we explore variables, data types, and control flow to manage game data and make decisions in code. Key concepts include constants, if statements, and improving code readability.

涵盖的内容

1个视频6篇阅读材料1个作业

In this section, we explore arrays, loops, and dictionaries to efficiently store, process, and organize data in programming applications.

涵盖的内容

1个视频4篇阅读材料1个作业

In this section, we explore functions and classes for code reuse and structure. We cover type hinting and object-oriented programming principles to enhance clarity and efficiency.

涵盖的内容

1个视频7篇阅读材料1个作业

In this section, we explore clean coding practices including consistent naming, focused functions, and DRY principles to enhance code readability and maintainability.

涵盖的内容

1个视频3篇阅读材料1个作业

In this section, we explore Godot's node-based system, create player characters, reference nodes in scripts, and export variables for dynamic game interactions.

涵盖的内容

1个视频4篇阅读材料1个作业

In this section, we explore 2D vector math and Godot's physics engine to implement character movement and debug live game behavior effectively.

涵盖的内容

1个视频4篇阅读材料1个作业

In this section, we explore splitting and reusing scenes in Godot to improve scalability and efficiency. Key concepts include saving branches as scenes, instantiating them, and organizing scenes for better project management.

涵盖的内容

1个视频1篇阅读材料1个作业

In this section, we implement a camera that follows the player, set up collision systems using RigidBody2D and StaticBody2D, and create collectibles with collision layers and masks for interactive gameplay.

涵盖的内容

1个视频4篇阅读材料1个作业

This section covers menus, enemies, and score tracking to enhance gameplay and player interaction.

涵盖的内容

1个视频8篇阅读材料1个作业

In this section, we explore LAN multiplayer networking, using MultiplayerSynchronizer and MultiplayerSpawner to synchronize player data and ensure consistent game states across devices.

涵盖的内容

1个视频5篇阅读材料1个作业

In this section, we explore exporting games for Windows, Mac, and Linux, uploading to Itch.io, and adapting for web and mobile platforms, emphasizing cost-effective distribution and accessibility.

涵盖的内容

1个视频2篇阅读材料1个作业

This section covers advanced OOP techniques like the super keyword, static variables, and lambda functions.

涵盖的内容

1个视频1篇阅读材料1个作业

In this section, we explore programming patterns like event buses, object pooling, and state machines to improve communication, resource management, and behavior control in game development.

涵盖的内容

1个视频4篇阅读材料1个作业

In this section, we explore file system operations and design a save system using user paths and file paths to store and retrieve game data efficiently.

涵盖的内容

1个视频1篇阅读材料1个作业

In this section, we explore generating game project ideas, learning new topics through tutorials and documentation, and engaging with the Godot community to enhance practical game development skills.

涵盖的内容

1个视频2篇阅读材料1个作业

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