Packt

Game Development Patterns with Godot 4

Packt

Game Development Patterns with Godot 4

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2 周 完成
在 10 小时 一周
灵活的计划
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您将学到什么

  • Create reusable and scalable code that follows SOLID principles

  • Apply industry-standard solutions to common game development issues

  • Turn feature requests into concrete solutions using design patterns

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作业

13 项作业

授课语言:英语(English)
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February 2026

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该课程共有13个模块

In this section, we explore object-oriented design principles and their application in game development, focusing on structuring logic and creating scalable game systems using OOP patterns.

涵盖的内容

2个视频4篇阅读材料1个作业

In this section, we explore abstraction, encapsulation, inheritance, and polymorphism to design scalable OOP systems with controlled access and behavior extension.

涵盖的内容

1个视频4篇阅读材料1个作业

In this section, we explore the SOLID principles, focusing on SRP, OCP, and LSP, to enhance code maintainability, scalability, and adaptability in game development.

涵盖的内容

1个视频3篇阅读材料1个作业

In this section, we explore composition over inheritance, emphasizing reusable components and modular architecture for flexible, maintainable software design in game development.

涵盖的内容

1个视频3篇阅读材料1个作业

In this section, we explore the Singleton pattern in Godot for maintaining global states, focusing on persistent data like scores and background music across scenes using Autoload nodes.

涵盖的内容

1个视频5篇阅读材料1个作业

In this section, we explore the Observer pattern to decouple objects in Godot, focusing on use cases and implementation with signals.

涵盖的内容

1个视频4篇阅读材料1个作业

In this section, we cover the Factory pattern and Spawner class implementation in Godot for efficient game object spawning.

涵盖的内容

1个视频4篇阅读材料1个作业

In this section, we explore the State pattern for dynamic object behavior and implement FSMs using Godot's AnimationTree for scalable game logic and state transitions.

涵盖的内容

1个视频11篇阅读材料1个作业

In this section, we explore the Command pattern for managing game actions, enabling complex actor behaviors and input mapping in Godot Engine with practical applications like undo/redo systems.

涵盖的内容

1个视频7篇阅读材料1个作业

In this section, we explore implementing the Strategy pattern for AI behavior, emphasizing decoupled algorithms and runtime adaptability in game development.

涵盖的内容

1个视频6篇阅读材料1个作业

In this section, we explore the Decorator pattern for dynamic behavior modification in game development, emphasizing composition over inheritance for flexible and maintainable code.

涵盖的内容

1个视频7篇阅读材料1个作业

In this section, we explore the Service Locator pattern for managing game audio, focusing on cross-fading transitions and avoiding redundant code in real-world scenarios.

涵盖的内容

1个视频5篇阅读材料1个作业

In this section, we explore the Event Queue pattern to implement input buffering, enhancing game feel through forgiving design and improving player engagement with flexible mechanics.

涵盖的内容

1个视频5篇阅读材料1个作业

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