By the end of this course, learners will be able to design a fully functional Breakout game in Unity, implement physics-based ball mechanics, script a central Game Manager, create modular brick classes, and enhance gameplay with interactive particle effects.

您将学到什么
Design and implement physics-based ball mechanics with Unity’s 2D engine.
Script a Game Manager, modular brick classes, and scoring systems.
Build win/lose conditions and polish gameplay with particle effects and feedback.
您将获得的技能
要了解的详细信息

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6 项作业
September 2025
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该课程共有2个模块
This module introduces learners to the fundamentals of creating a Breakout game in Unity. By exploring the core setup, environment design, ball scripting, and the Game Manager, learners will establish the foundation of gameplay mechanics. The focus is on understanding object hierarchy, collision physics, and structured game flow for a 2D arcade-style project.
涵盖的内容
5个视频3个作业
This module builds on the game foundation by refining logic, adding advanced management, defining brick behaviors, and creating particle effects. Learners will implement engaging feedback systems and finalize the project with a clear understanding of modular design, visual polish, and game state management.
涵盖的内容
5个视频3个作业
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学生评论
- 5 stars
46.15%
- 4 stars
53.84%
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显示 3/13 个
已于 Jan 8, 2026审阅
Super clear video lessons and quality examples. I appreciated the emphasis on reusable code patterns — I can apply them to other projects now.
已于 Dec 1, 2025审阅
The course does a nice job highlighting problem-solving techniques, helping learners understand how to debug issues and structure scripts cleanly.
已于 Dec 29, 2025审阅
The pacing is comfortable, giving enough time to grasp each concept without feeling rushed.







