By the end of this course, learners will be able to model realistic 3D props, refine complex weapon geometry, apply UV editing techniques, generate accurate textures, and export assets into Unreal Engine for game-ready use. Beginning with a traditional brick-lined well and advancing to a detailed medieval sword, learners gain hands-on experience with Blender’s essential modeling and texturing workflows. The course emphasizes practical application, from managing clean topology and geometry correction to ensuring proper UV layouts and seamless texture mapping. What makes this course unique is its complete, end-to-end pipeline—guiding learners from raw modeling through to exporting assets into a professional game engine. Whether aspiring 3D artists or indie game developers, learners will benefit from building production-ready assets while strengthening industry-standard skills. With clear step-by-step lessons and project-based learning, this course ensures not only technical knowledge but also practical confidence in bringing 3D designs into interactive environments.

您将学到什么
Model 3D props and weapons with clean geometry and topology.
Apply UV editing and seamless texture mapping techniques.
Export polished assets into Unreal Engine for game-ready use.
要了解的详细信息

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作业
6 项作业
授课语言:英语(English)
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October 2025
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本课程是 Blender 3D Modeling & Rendering for Games & Animation 专项课程 专项课程的一部分
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