This hands-on course guides learners through the complete development of a tower defence game using Unity and C#. By engaging with real-time scripting, prefab systems, and AI-driven enemy logic, students will learn to construct, apply, and evaluate essential game mechanics.

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6 项作业
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该课程共有2个模块
This module introduces the foundational elements of a tower defence game by guiding learners through the design, creation, and control of enemy units. Students will explore prefab creation, wave management, path navigation, and movement orientation using Unity and C#. By the end of this module, learners will be equipped to build scalable enemy systems with dynamic behavior.
涵盖的内容
10个视频3个作业
This module focuses on player interaction, enemy targeting, tower-based combat, and feedback systems such as scoring and health. Learners will integrate detection logic, create automated shooting behavior, apply damage systems, and track progress through scoring. The goal is to build engaging, responsive, and replayable gameplay mechanics.
涵盖的内容
6个视频3个作业
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已于 Dec 29, 2025审阅
Great balance between coding and game design principles — not just “how to code,” but why certain mechanics are used in Tower Defense games.
已于 Jan 6, 2026审阅
The course focuses heavily on hands-on development, making it perfect for learners who want to actually build a complete game rather than just learn theory.
已于 Dec 15, 2025审阅
It is suitable for both beginners and those with basic programming knowledge.







