Step into game development with Unreal Engine 5! This beginner-friendly course covers everything from setting up the engine to building interactive levels, scripting with Blueprints, and designing UI elements. You'll start with the basics—project setup, level creation, and object manipulation—before diving into Blueprints to create gameplay mechanics like moving platforms and AI enemies.

Unreal Engine 5 - The Complete Beginner's Course
访问权限由 New York State Department of Labor 提供
推荐体验
推荐体验
初级
No prior experience with game development is needed. Ideal for aspiring game developers interested in learning Unreal Engine 5 from scratch.
推荐体验
推荐体验
初级
No prior experience with game development is needed. Ideal for aspiring game developers interested in learning Unreal Engine 5 from scratch.
您将学到什么
Navigate Unreal Engine 5’s interface and create interactive game levels
Use Blueprints to add interactivity, animations, and game logic
Design a user interface with menus, HUDs, and player feedback elements
Implement player controls, physics interactions, and collision-based events
您将获得的技能
要了解的详细信息

添加到您的领英档案
4 项作业
了解顶级公司的员工如何掌握热门技能

该课程共有9个模块
In this module, we will introduce the foundational concepts and setup required to begin your journey with Unreal Engine. You'll start by understanding what makes Unreal Engine unique, followed by step-by-step guidance on installation and project creation. We will also explore Levels and Actors, essential components of any game, giving you the basic knowledge needed for more advanced modules.
涵盖的内容
5个视频1篇阅读材料
5个视频•总计33分钟
- Introduction•9分钟
- Registration and Installation•3分钟
- Projects•10分钟
- Levels•4分钟
- Actors•7分钟
1篇阅读材料•总计10分钟
- Full Course Resources•10分钟
In this module, we will dive deep into the Unreal Engine Level Editor, the hub for creating and managing game environments. You'll learn how to navigate and customize the interface, use various editing modes, and master the Viewport for efficient scene creation. Additionally, we'll cover content management through the Content Browser and how to organize your Level's components using the Outliner, ensuring a streamlined workflow as you build your game world.
涵盖的内容
13个视频
13个视频•总计94分钟
- Level Editor Overview•9分钟
- Select Editing Mode•4分钟
- Viewport I - Navigating Within the Viewport•7分钟
- Viewport II – Moving, Rotating, and Scaling•8分钟
- Viewport III – Snapping•8分钟
- Viewport IV – Different Ways to View Your Level•12分钟
- Content Browser I - Overview and Finding Content•10分钟
- Content Browser II – Adding, Importing, and Saving•4分钟
- Content Browser III – The Settings Menu•6分钟
- Content Browser IV – Content Browser Windows•2分钟
- Details Panel I - Details Panel Interface•7分钟
- Details Panel II - The Transform Category•6分钟
- Outliner•10分钟
In this module, we will explore the diverse types of Actors in Unreal Engine, essential building blocks for any game or simulation. You’ll begin by learning about static meshes, brushes, and materials, crucial for constructing your environment. We'll delve into lighting techniques and atmospheric effects to elevate the visual quality of your game. Additionally, you'll understand the use of volumes and player start points, ensuring your Level is both functional and immersive. Finally, hands-on tutorials will guide you through creating a sky, designing a playing area, and building inner structures to solidify your knowledge.
涵盖的内容
11个视频1个作业
11个视频•总计105分钟
- Static Meshes•11分钟
- Brushes•12分钟
- Materials•7分钟
- Lights•15分钟
- Atmosphere and Clouds•14分钟
- Player Start•3分钟
- Components•6分钟
- Volumes•11分钟
- Tutorial 1 - Creating the Sky•6分钟
- Tutorial 2 - Creating the Playing Area•7分钟
- Tutorial 3 - Building the Inner Structures of the Level•14分钟
1个作业•总计15分钟
- Assessment 1•15分钟
In this module, we will delve into Unreal Engine's powerful Blueprint system, a visual scripting tool that allows you to create complex game logic without writing code. You’ll begin by exploring the fundamental components of Blueprints, including variables, functions, and flow control nodes. We will then cover how to access and manipulate Actors within your Level using Blueprints. Through hands-on tutorials, you’ll gain practical experience by creating interactive elements such as an elevator platform, enemy behaviors, and a rotating door, equipping you with the skills to bring your game ideas to life.
涵盖的内容
11个视频
11个视频•总计115分钟
- Introduction to Blueprints•12分钟
- Variables•15分钟
- Functions•10分钟
- Flow Control I•9分钟
- Flow Control II•9分钟
- Accessing Actors Within the Level Blueprint•5分钟
- Timelines•17分钟
- Blueprint Classes•13分钟
- Tutorial 4 - Building the Elevator Platform•10分钟
- Tutorial 5 - Creating the Enemies•5分钟
- Tutorial 6 - Creating a Rotating Door•10分钟
In this module, we will explore how players interact with the game world through Unreal Engine's Player and Input systems. You’ll start by learning about Game Modes, which define the rules of gameplay, and then delve into the intricacies of Pawns and Characters, including their movement and physics properties. We will cover how Controllers manage player and AI inputs, and how to enhance these inputs with advanced settings like triggers and modifiers. Through practical application, you’ll build a playable character, equipping you with the skills to bring player interactions to life in your game.
涵盖的内容
8个视频
8个视频•总计76分钟
- Game Modes•6分钟
- Pawns•5分钟
- Characters•7分钟
- Controllers•8分钟
- Enhanced Input•8分钟
- Input triggers•11分钟
- Input Modifiers•13分钟
- Tutorial 7 - Creating a Playable Character•19分钟
In this module, we will delve into the essential aspects of collision in Unreal Engine, focusing on how objects in your game world interact with each other. You’ll start by exploring collision volumes and understanding the differences between simple and complex collisions. Next, you'll learn about collision events and how to configure them to generate specific responses, such as triggering damage. Through practical tutorials, you'll apply this knowledge to create a damage system and interactive collectible items, enhancing the interactivity and depth of your game.
涵盖的内容
5个视频1个作业
5个视频•总计56分钟
- Collisions I - Collision Volumes•15分钟
- Collisions II - Collision Events•14分钟
- Collisions III - Causing Damage Due to Collisions•12分钟
- Tutorial 8 - Adding a Damage System to the Game•8分钟
- Tutorial 9 - Creating the Orb Item•8分钟
1个作业•总计15分钟
- Assessment 2•15分钟
In this module, we will explore the powerful tools provided by Unreal Engine's UMG system to create engaging and interactive user interfaces. You’ll start with the basics of UMG, learning how to build and structure menus and HUDs using various panels and widgets. We will cover essential widget properties and customization options, enabling you to create visually appealing and functional interfaces. Through a series of tutorials, you’ll apply this knowledge to build HUDs that display health and collected items, add effects for player actions, and design essential game screens like pause menus and victory screens, elevating the overall user experience.
涵盖的内容
17个视频
17个视频•总计109分钟
- UMG Overview•7分钟
- Root Widget•6分钟
- Canvas Panel•5分钟
- Horizontal Box and Vertical Box•4分钟
- Grid Panel and Uniform Grid Panel•6分钟
- Common Widget Properties•10分钟
- Visual Designer•6分钟
- Text Widget•5分钟
- Button Widget•6分钟
- Border Widget and Image Widget•2分钟
- Progress Bar Widget•7分钟
- Check Box Widget•6分钟
- Scale Box and Size Box•6分钟
- Tutorial 10 - Creating the HUD•7分钟
- Tutorial 11 - Damage Tint and Collect Item Tint•7分钟
- Tutorial 12 - Restrict Door Opening and Creating a Pause Menu•9分钟
- Tutorial 13 - Game Over and Win Screen Menus•11分钟
In this module, we will explore the use of audio in Unreal Engine, focusing on how to create and implement immersive soundscapes within your game. You'll start by learning about Sound Waves, AmbientSound actors, and their properties, which are essential for managing audio playback. Next, we'll dive into Sound Cues, exploring how to use nodes to control and manipulate sound. We'll also cover audio attenuation to add depth and realism to your sound design. Through practical tutorials, you'll learn to import, convert, and integrate audio into your game, bringing your virtual world to life with rich soundscapes and dynamic audio effects.
涵盖的内容
5个视频1个作业
5个视频•总计29分钟
- Audio I - Audio Overview and Sound Waves•9分钟
- Audio II - Sound Cues•7分钟
- Audio III - Attenuation•5分钟
- Audio IV - Importing and Converting Audio•2分钟
- Tutorial 14 - Adding Audio to the Game•5分钟
1个作业•总计15分钟
- Assessment 3•15分钟
In this module, we will cover various additional topics that are essential for expanding and finalizing your Unreal Engine projects. You'll learn how to download content from the Epic Games Marketplace and Quixel Bridge, providing you with a wealth of assets to enhance your game. We will also guide you through the process of importing 3D objects from external sources, broadening the scope of your project's visual elements. Finally, you’ll learn how to package and export your game, ensuring it is ready for distribution and can be played outside of the Unreal Editor, culminating in a fully functional demo game.
涵盖的内容
4个视频1个作业
4个视频•总计19分钟
- Downloading Content from the Epic Games Launcher•3分钟
- Importing 3D Objects from the Internet•6分钟
- Packaging•5分钟
- Tutorial 15 - Packaging the Game•5分钟
1个作业•总计60分钟
- Full Course Assessment•60分钟
位教师

提供方

提供方

Packt helps tech professionals put software to work by distilling and sharing the working knowledge of their peers. Packt is an established global technical learning content provider, founded in Birmingham, UK, with over twenty years of experience delivering premium, rich content from groundbreaking authors on a wide range of emerging and popular technologies.
人们为什么选择 Coursera 来帮助自己实现职业发展

Felipe M.

Jennifer J.

Larry W.

