By the end of this course, learners will be able to model detailed furniture, apply realistic textures, and configure advanced lighting setups in Autodesk 3ds Max. Through a structured approach, you will construct essential assets such as TV units, tables, lamps, and floor details, while applying UVW mapping, Multi/Sub-Object materials, and PBR texturing workflows to bring surfaces to life. You will also correct UV distortions, simulate realistic glass, and configure skylight and photometric lighting to achieve photorealistic renders.

您将学到什么
Model and texture detailed interior furniture in 3ds Max.
Apply UVW mapping and PBR workflows for realism.
Configure photometric lighting for photorealistic renders.
您将获得的技能
要了解的详细信息

添加到您的领英档案
12 项作业
November 2025
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该课程共有3个模块
This module introduces the fundamentals of modeling essential furniture pieces in 3ds Max, including TV units, tables, and lamps. Learners will explore Editable Poly workflows, edge constraints, and symmetry techniques to construct accurate and detailed furniture models. By the end, they will master efficient modeling practices for creating realistic interior assets.
涵盖的内容
12个视频4个作业
This module focuses on applying and managing textures across interior surfaces, furniture, and soft furnishings. Learners will explore UVW mapping, Multi/Sub-Object materials, and PBR texture workflows to produce realistic wood, fabric, and panel finishes. Emphasis is placed on seamless texturing and consistent texel density.
涵盖的内容
8个视频4个作业
This module advances into detailed wall, corner, and glass texturing, followed by lighting and environment setup. Learners will practice UV correction, glass shader creation, and photometric lighting for realistic interiors. By completing the module, they will achieve professional-quality renders with physically accurate illumination.
涵盖的内容
8个视频4个作业
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