EDUCBA
Unreal Engine Blueprints – Intermediate to Gameplay Systems
EDUCBA

Unreal Engine Blueprints – Intermediate to Gameplay Systems

EDUCBA

位教师:EDUCBA

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
8 小时 完成
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
8 小时 完成
灵活的计划
自行安排学习进度

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August 2025

作业

13 项作业

授课语言:英语(English)

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积累特定领域的专业知识

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在注册此课程时,您还会同时注册此专项课程。
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  • 获得可共享的职业证书

该课程共有4个模块

This module introduces learners to the foundational principles of Unreal Engine’s Blueprint system, focusing on intermediate concepts essential for game logic construction. Students will explore the interface, initialize project environments, and develop simple yet functional Blueprints. By the end of this module, learners will have a structured understanding of setting up, organizing, and extending Blueprint Actors to support gameplay mechanics.

涵盖的内容

4个视频3个作业

This module introduces learners to the fundamental mechanics of object movement and character control in Unreal Engine using Blueprints. It focuses on directional logic, axis input handling, speed manipulation, and the configuration of a first-person character blueprint. Learners will gain practical experience designing interactive actors, applying frame-consistent motion, and configuring player-centric control systems.

涵盖的内容

5个视频3个作业

This module focuses on implementing combat systems and user interface (UI) mechanics using Unreal Engine’s Blueprint system. Learners will develop interactive player actions like sprinting and zooming, set up projectile behavior, and create objectives tracking. Additionally, they will design and integrate gameplay UI elements such as health bars and player stats using Widget Blueprints. By the end of the module, students will have experience building responsive, visual feedback systems connected to player input and in-game events.

涵盖的内容

7个视频3个作业

This module introduces learners to advanced gameplay logic involving statistical tracking, gameplay constraints, and end-condition systems using Unreal Engine’s Blueprint scripting. Learners will create dynamic counters (such as ammo and enemy stats), enforce resource-based mechanics (like stamina and ammo usage), and implement win condition menus that respond to in-game logic. The focus is on real-time data binding, player feedback, and responsive end-game triggers for a complete gameplay loop.

涵盖的内容

12个视频4个作业

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位教师

EDUCBA
EDUCBA
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EDUCBA

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