EDUCBA
Unreal Engine 3D Pacman: Design, Build & Animate Game
EDUCBA

Unreal Engine 3D Pacman: Design, Build & Animate Game

EDUCBA

位教师:EDUCBA

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Design and animate a 3D Pacman game world with assets, geometry, and materials.

  • Implement player controls, collision detection, collectibles, and enemy AI.

  • Apply Blueprint scripting, effects, and game mode logic for immersive gameplay.

要了解的详细信息

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最近已更新!

August 2025

作业

14 项作业

授课语言:英语(English)

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积累特定领域的专业知识

本课程是 Unreal Engine Advanced Projects & FX Design 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
  • 通过实践项目培养工作相关技能
  • 获得可共享的职业证书

该课程共有4个模块

In this module, learners will explore the foundational steps of developing a Pacman 3D game in Unreal Engine 4. They will begin by setting up the project environment, organizing assets, and incorporating free resources from the Unreal Marketplace. The lessons then progress to designing static meshes, experimenting with geometry, creating maze structures, and adding essential lighting. Finally, learners will work with materials and apply them to the level, ensuring the maze is both functional and visually engaging. By the end of this module, students will have established a fully constructed Pacman 3D maze environment that serves as the backbone for gameplay.

涵盖的内容

21个视频4个作业

In this module, learners will advance their Pacman 3D project by refining the maze layout, editing geometry, and mastering multiple viewport perspectives in Unreal Engine 4. They will explore subtractive brushes, geometry editing tools, and box brushes to shape the game world efficiently. Learners will also import sound assets and integrate them into gameplay while constructing a Player Blueprint to define character movement, input controls, and interactions. By the end of this module, students will have developed both the structural foundation of the level and the functional player blueprint, enhancing both immersion and interactivity in the game.

涵盖的内容

9个视频3个作业

In this module, learners will expand their Pacman 3D project by designing enemy AI blueprints, collectible items, and essential gameplay systems in Unreal Engine 4. They will create enemy and enemy house blueprints to manage spawning and movement, design pellet and power pellet systems that drive scoring and player interactions, and integrate fruit blueprints for bonus collectibles. Finally, learners will build a Game Mode Blueprint to define core rules and develop a custom gameplay camera for consistent player perspective. By the end of this module, students will have implemented the enemies, collectibles, and gameplay logic that bring the Pacman 3D world to life.

涵盖的内容

14个视频4个作业

In this module, learners will bring Pacman 3D to life by designing animations, implementing smooth player movement, configuring camera interactions, and enhancing gameplay with effects and power-ups in Unreal Engine 4. Students will create gobbling animations, refine directional controls, set up camera transitions, and integrate pellet and power pellet interactions. Additionally, they will apply visual and audio effects, speed boost logic, and special interactions to enhance both immersion and gameplay balance. By the end of this module, learners will have a fully interactive animated Pacman character with responsive movement, immersive camera views, and engaging gameplay effects.

涵盖的内容

19个视频3个作业

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位教师

EDUCBA
EDUCBA
403 门课程121,158 名学生

提供方

EDUCBA

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