Packt

Unity 2022 Fundamentals: Building 2D Games with C#

Packt

Unity 2022 Fundamentals: Building 2D Games with C#

本课程是 Unity 2022 by Example 专项课程 的一部分

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
初级 等级

推荐体验

1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
初级 等级

推荐体验

1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Learn to navigate Unity 2022 and use its core tools to develop 2D games.

  • Develop skills in C# programming and object-oriented design for game development.

  • Implement game mechanics, including player controls, enemy AI, and object pooling.

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最近已更新!

May 2026

作业

9 项作业

授课语言:英语(English)

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积累特定领域的专业知识

本课程是 Unity 2022 by Example 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
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  • 获得对主题或工具的基础理解
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  • 获得可共享的职业证书

该课程共有9个模块

This module introduces you to the essential tools and workflows for getting started with Unity 2022. You will learn how to install and navigate Unity Hub, understand render pipelines and package management, and create your first 2D game character using the Sprite Renderer. By the end, you'll be comfortable moving around the Unity Editor and managing basic project components.

涵盖的内容

1个视频5篇阅读材料1个作业

This module guides learners through building a 2D collection game in Unity, covering essential skills such as importing and slicing sprite sheets, designing tile-based levels, and implementing player movement with C# scripting. Learners will explore Unity's component-based architecture, utilize the new Input System, and apply basic vector math to control game characters. By the end, you'll have a playable level and a foundational understanding of 2D game development workflows.

涵盖的内容

1个视频13篇阅读材料1个作业

This module guides learners through finalizing a 2D collection game in Unity by implementing collectible items, hazards, and win/lose conditions. You will enhance your game with UI elements, timers, and scripts to track progress and manage game states. By the end, you'll have a playable level with interactive mechanics and feedback systems.

涵盖的内容

1个视频8篇阅读材料1个作业

This module guides learners through the process of building immersive 2D adventure game environments in Unity. You will learn how to import and prepare custom art assets, utilize Tilemap and Sprite Shape tools, animate elements with splines, and enhance gameplay with UnityEvents and environmental polish.

涵盖的内容

1个视频8篇阅读材料1个作业

This module guides learners through the process of enhancing an adventure game by generating sprite mesh geometry, setting up inverse kinematics, and creating character animations. Participants will also implement player input handling and refine movement using physics materials, gaining practical experience with Unity's animation and input systems.

涵盖的内容

1个视频7篇阅读材料1个作业

This module introduces the fundamentals of object pooling in Unity 2022, guiding learners through the process of preparing assets, utilizing UML diagrams for design, and implementing a pooled shooting system with prefabs. Learners will gain practical experience in optimizing game performance and structuring reusable gameplay components.

涵盖的内容

1个视频3篇阅读材料1个作业

This module guides learners through enhancing player actions and refining enemy behaviors in Unity. You'll explore visual polish techniques using Shader Graph and 2D lighting, and implement flexible enemy AI with Scriptable Objects, Prefab Variants, and finite state machines. By the end, you'll be able to create engaging, dynamic interactions between players and enemies.

涵盖的内容

1个视频8篇阅读材料1个作业

This module guides learners through enhancing a Unity-based adventure game by implementing interfaces for health, damage, and healing systems, as well as adding visual effects and enemy wave spawning. Learners will gain hands-on experience with component-based design, event-driven programming, and reusable scripting patterns to extend game functionality.

涵盖的内容

1个视频8篇阅读材料1个作业

This module guides learners through finalizing an adventure game by implementing a flexible health system, managing events with a Singleton pattern, and ensuring quest name consistency. Learners will also create and randomize collectible key items, set up a sliding puzzle lock, and update rendering techniques for enhanced gameplay and visuals.

涵盖的内容

1个视频12篇阅读材料1个作业

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