Packt
Foundations of Unreal Engine 5 and Basic Environment Design
Packt

Foundations of Unreal Engine 5 and Basic Environment Design

包含在 Coursera Plus

深入了解一个主题并学习基础知识。
初级 等级

推荐体验

1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度
深入了解一个主题并学习基础知识。
初级 等级

推荐体验

1 周 完成
在 10 小时 一周
灵活的计划
自行安排学习进度

您将学到什么

  • Identify the key features and tools in Unreal Engine 5

  • Explain the process of blocking out and designing detailed 3D environments

  • Use Quixel Megascans to add and optimize environment assets

  • Differentiate between various texture and UV mapping techniques for material realism

要了解的详细信息

可分享的证书

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作业

6 项作业

授课语言:英语(English)

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Petrobras, TATA, Danone, Capgemini, P&G 和 L'Oreal 的徽标

积累特定领域的专业知识

本课程是 UE5: Beginner’s Guide to Building a 3D Environment 专项课程 专项课程的一部分
在注册此课程时,您还会同时注册此专项课程。
  • 向行业专家学习新概念
  • 获得对主题或工具的基础理解
  • 通过实践项目培养工作相关技能
  • 获得可共享的职业证书

该课程共有13个模块

In this module, we will introduce the course and provide a sneak peek of what you will learn. You'll get an overview of the main topics covered, including Unreal Engine 5 project setup, 3D environment design, and how to work with Quixel assets.

涵盖的内容

1个视频2篇阅读材料

In this module, we will focus on getting started by creating a new Unreal Engine 5 project. You will learn how to launch and configure your project for environment design from scratch, ensuring a smooth workflow moving forward.

涵盖的内容

1个视频1个插件

In this module, we will explore the Unreal Engine 5 interface and its various components. You’ll become comfortable navigating the viewport and learn how to interact with 3D environments efficiently.

涵盖的内容

2个视频1个插件

In this module, we will start designing by blocking out basic shapes in Unreal Engine 5. You’ll learn to manipulate primitives and use the modelling mode plugin to create a foundational design for your environment.

涵盖的内容

2个视频1个作业1个插件

In this module, we will dive into terrain design, learning how to sculpt landscapes using UE5’s landscape tool. You’ll practice creating both large-scale environments and detailed, natural features for your scenes.

涵盖的内容

2个视频1个插件

In this module, we will explore the Quixel asset library, showing you how to browse and add high-quality assets to your project. You’ll also learn techniques for optimizing performance using Unreal Engine’s scalability settings.

涵盖的内容

1个视频1个插件

In this module, we will build a bridge within our scene, leveraging Unreal Engine 5’s Nanite technology and asset grouping features. You’ll learn to create varied, non-repetitive designs by manipulating grouped assets and adjusting model structures.

涵盖的内容

4个视频1个作业1个插件

In this module, we will focus on fine-tuning Quixel assets to fit your environment. You’ll learn to adjust materials and manipulate large groups of assets for seamless integration into your scene.

涵盖的内容

2个视频1个插件

In this module, we will texture a 3D hut, exploring UV mapping and tiling techniques. You’ll learn how to project UV layouts onto surfaces and adjust material scaling to enhance the appearance of different structures.

涵盖的内容

2个视频1个插件

In this module, we will focus on adding intricate details to the roof of our 3D structure. You’ll use Quixel assets to decorate the roof and apply color correction for texture consistency, refining the overall design.

涵盖的内容

3个视频1个作业1个插件

In this module, we will further enhance the roof section of our structure by adding default meshes and decorative elements. You’ll learn to align beams and other components for a well-structured design.

涵盖的内容

3个视频1个插件

In this module, we will take the roof design to the next level by adding custom details and deformations. You’ll also learn to tweak material color across various assets and introduce support beams for added realism.

涵盖的内容

3个视频1个插件

In this module, we will finalize the hut’s foundation using Quixel 3D assets. You’ll focus on ensuring stability, realism, and detail, particularly around the edges of your structure.

涵盖的内容

1个视频1篇阅读材料3个作业1个插件

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位教师

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