This course is your ultimate guide to mastering multiplayer game development using Godot 4.0. Learn how to harness the power of the high-level network API to build immersive online experiences. Through hands-on projects, you will develop the skills necessary to create seamless multiplayer features in your games.

推荐体验
推荐体验
中级
Ideal for Godot developers with a basic understanding of game development and GDScript.
推荐体验
推荐体验
中级
Ideal for Godot developers with a basic understanding of game development and GDScript.
您将学到什么
Implement multiplayer game features using Godot's high-level network API.
Optimize multiplayer performance, including network debugging and profiling.
Create engaging multiplayer experiences with various game types, such as quizzes and co-op platformers.
您将获得的技能
- Network Performance Management
- Real Time Data
- Secure Coding
- Game Design
- API Design
- Animation and Game Design
- Network Troubleshooting
- Program Development
- Video Game Development
- Servers
- Communication Systems
- Debugging
- Performance Tuning
- Network Protocols
- Computer Networking
- Server Side
- Authentications
- General Networking
您将学习的工具
要了解的详细信息

添加到您的领英档案
May 2026
13 项作业
91%
了解顶级公司的员工如何掌握热门技能

该课程共有13个模块
This module introduces the foundational steps for setting up a multiplayer game server using Godot 4.0's Network API. Learners will explore the ENetMultiplayerPeer class, understand how UDP connections are established, and practice creating both server and client components for local network testing.
涵盖的内容
1个视频4篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
4篇阅读材料•总计21分钟
- Setting Up a Server•5分钟
- Understanding the ENetMultiplayerPeer Class•5分钟
- How Does This Connection Happen?•4分钟
- Creating the Client•7分钟
1个作业•总计16分钟
- Multiplayer Game Networking Fundamentals•16分钟
This module guides learners through the process of securely transmitting and receiving data in a multiplayer game environment using the Godot Engine. You will explore data serialization with JSON, implement authentication systems, and manage player sessions to ensure smooth and secure gameplay experiences.
涵盖的内容
1个视频8篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
8篇阅读材料•总计39分钟
- Sending and Receiving Data•5分钟
- Introduction to the JSON Format•5分钟
- Sending Packets with PacketPeerUDP•4分钟
- Sending Players' Credentials•4分钟
- Listening to Packets with UDPServer•4分钟
- Loading a Fake Database•4分钟
- Replying to the Authentication Request•4分钟
- Maintaining the Player's Session•9分钟
1个作业•总计16分钟
- Network Communication Fundamentals•16分钟
This module guides learners through building a multiplayer game lobby using Godot Engine's high-level networking API. You will explore the use of @rpc annotations, manage multiplayer authority, and implement player authentication and avatar retrieval. By the end, you'll be able to create a functional lobby system that connects and represents players in real time.
涵盖的内容
1个视频7篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
7篇阅读材料•总计38分钟
- Making a Lobby to Gather Players Together•4分钟
- Introducing the @rpc Annotation•6分钟
- Understanding the Multiplayer Authority•5分钟
- Remaking the Login Screen with RPCs•5分钟
- Creating the RPC Functions Template•8分钟
- Adding the Player's Avatar•4分钟
- Retrieving Players' Avatars•6分钟
1个作业•总计16分钟
- Multiplayer Game Networking Fundamentals•16分钟
This module guides learners through building an online chat feature for multiplayer games using Godot Engine 4.0. You will explore how communication channels function within the Network API and implement real-time message transmission using Remote Procedure Calls (RPCs). By the end, you'll understand both the technical and practical aspects of integrating chat into your game projects.
涵盖的内容
1个视频3篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
3篇阅读材料•总计12分钟
- Creating an Online Chat•4分钟
- Understanding Channels•4分钟
- Sending Chat Messages•4分钟
1个作业•总计16分钟
- Network Communication in Online Chat Systems•16分钟
This module guides learners through building a multiplayer online quiz game using Godot Engine 4.0's Network API. You will set up a game lobby, manage player authentication, implement synchronized turns, and handle answer submissions in a networked environment. By the end, you'll understand how to transform local game mechanics into engaging remote gameplay.
涵盖的内容
1个视频6篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
6篇阅读材料•总计29分钟
- Making an Online Quiz Game•4分钟
- Setting Up a Lobby for the Quiz Game•4分钟
- Starting the Match•3分钟
- Implementing Online Turns•7分钟
- Turning Local Mechanics Into Remote Gameplay•7分钟
- Sending Players' Answers to the Server•4分钟
1个作业•总计16分钟
- Multiplayer Game Mechanics and Architecture•16分钟
This module guides learners through the process of transforming a local checkers game into an interactive online multiplayer experience. You will explore key concepts such as managing game state synchronization, handling player turns, and implementing dynamic board updates. By the end, you'll have practical skills in networked game development and real-time gameplay mechanics.
涵盖的内容
1个视频6篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
6篇阅读材料•总计37分钟
- Building an Online Checkers Game•4分钟
- Introducing the Checkers Project•7分钟
- Comprehending the FreeCell Scene•8分钟
- Serializing Players' Turns•5分钟
- Removing a Piece from the Board•7分钟
- Enabling and Disabling Team Pieces•6分钟
1个作业•总计16分钟
- Online Checkers Game Fundamentals•16分钟
This module guides learners through the process of building an online multiplayer Pong game, focusing on synchronizing game states, managing player scores, and handling remote object control. Participants will explore the technical challenges of real-time multiplayer interactions and implement solutions for seamless gameplay.
涵盖的内容
1个视频4篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
4篇阅读材料•总计18分钟
- Developing an Online Pong Game•5分钟
- Managing Players' Scores•4分钟
- Setting Up Online Multiplayer Paddles•6分钟
- Syncing Remote Objects•3分钟
1个作业•总计16分钟
- Online Pong Game Development Concepts•16分钟
This module guides learners through transforming a local multiplayer puzzle platformer into an engaging online co-op experience. You will explore how to synchronize interactive objects, implement multiplayer controls, and manage player spawning for seamless online gameplay. By the end, you'll understand the technical foundations required to build and prototype online action games.
涵盖的内容
1个视频5篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
5篇阅读材料•总计31分钟
- Creating an Online Co-Op Platformer Prototype•6分钟
- Unveiling the Crate Class•6分钟
- Spawning Players in the Match•7分钟
- Setting Up the Player Multiplayer Controls•4分钟
- Syncing Physical Objects•8分钟
1个作业•总计16分钟
- Designing Online Co-Op Platformer Mechanics•16分钟
This module guides learners through building the foundational systems of an online top-down adventure game, including player scene management, quest systems, and multiplayer server-client interactions. Participants will explore how to represent and manage quests, authenticate and sync players, and handle server-side data storage using the Godot Engine Network API.
涵盖的内容
1个视频11篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
11篇阅读材料•总计56分钟
- Creating an Online Adventure Prototype•3分钟
- Understanding the Player Scene•6分钟
- Representing a Quest as a Node•5分钟
- Managing Players' Quests•6分钟
- Displaying Quest Information•5分钟
- Logging the Player in to the Server•5分钟
- Implementing Server-Side Authentication•6分钟
- Syncing the Players•6分钟
- Separating Server and Client Responsibilities•6分钟
- Storing and Retrieving Data on the Server•4分钟
- Implementing the Quest System's Server Side•4分钟
1个作业•总计16分钟
- Core Mechanics of Game Development•16分钟
This module guides learners through the process of diagnosing and optimizing network performance in Godot Engine using built-in debugging and profiling tools. You will explore how to interpret error messages, utilize profiler and monitor tabs, and identify bottlenecks in multiplayer game projects. By the end, you'll be equipped to assess and enhance your game's network efficiency.
涵盖的内容
1个视频7篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
7篇阅读材料•总计40分钟
- Debugging and Profiling the Network•6分钟
- Debugging with the Errors Tab•4分钟
- Exploring the Profiler Tab•6分钟
- Exploring the Monitors Tab•4分钟
- Grasping the Misc Tab•6分钟
- Identifying the Project's Bottlenecks•8分钟
- Using the Monitors Tab•6分钟
1个作业•总计16分钟
- Network Debugging and Profiling Fundamentals•16分钟
This module explores strategies to enhance the efficiency of networked game code by reducing unnecessary data requests and optimizing synchronization processes. Learners will investigate common pitfalls in request handling and implement targeted improvements to minimize bandwidth usage and improve performance.
涵盖的内容
1个视频3篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
3篇阅读材料•总计21分钟
- Optimizing Data Requests•7分钟
- Decreasing the Requests Count•5分钟
- Decreasing Asteroid's Syncing Count•9分钟
1个作业•总计16分钟
- Efficient Data Transmission in Multiplayer Games•16分钟
This module explores essential techniques for optimizing online multiplayer games by addressing network latency and unreliable data transmission. Learners will discover how to implement lag compensation, server-side motion, and advanced methods like interpolation, prediction, and extrapolation to ensure smooth and responsive gameplay. By the end, you'll understand how to bridge gaps in data and enhance the player experience in real-time environments.
涵盖的内容
1个视频6篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
6篇阅读材料•总计33分钟
- Implementing Lag Compensation•5分钟
- Dealing with Unreliable Packets•5分钟
- Implementing Server-Side Motion•5分钟
- Bridging the Gaps with Interpolation•7分钟
- Playing Ahead with Prediction•7分钟
- Gazing into the Future with Extrapolation•4分钟
1个作业•总计16分钟
- Mastering Game Network Techniques•16分钟
This module explores techniques for reducing bandwidth usage in game development by implementing data and texture caching. Learners will set up HTTP requests, manage custom sprite downloads, and integrate caching mechanisms within scenes and databases using the Godot Engine. By the end, you'll be able to optimize network efficiency and ensure consistent player experiences.
涵盖的内容
1个视频5篇阅读材料1个作业
1个视频•总计1分钟
- Overview•1分钟
5篇阅读材料•总计32分钟
- Caching Data to Decrease Bandwidth•5分钟
- Setting Up the HTTPRequest Node•4分钟
- Setting Up the Scenes and Database•8分钟
- Implementing Texture Caching•4分钟
- Implementing Database Caching•11分钟
1个作业•总计16分钟
- Efficient Data Transfer in Online Applications•16分钟
位教师

提供方

提供方

Packt helps tech professionals put software to work by distilling and sharing the working knowledge of their peers. Packt is an established global technical learning content provider, founded in Birmingham, UK, with over twenty years of experience delivering premium, rich content from groundbreaking authors on a wide range of emerging and popular technologies.
从 Software Development 浏览更多内容
人们为什么选择 Coursera 来帮助自己实现职业发展

Felipe M.

Jennifer J.

Larry W.

Chaitanya A.
通过在线学位推动您的职业生涯
获取世界一流大学的学位 - 100% 在线
常见问题
Yes, you can preview the first video and view the syllabus before you enroll. You must purchase the course to access content not included in the preview.
If you decide to enroll in the course before the session start date, you will have access to all of the lecture videos and readings for the course. You’ll be able to submit assignments once the session starts.
Once you enroll and your session begins, you will have access to all videos and other resources, including reading items and the course discussion forum. You’ll be able to view and submit practice assessments, and complete required graded assignments to earn a grade and a Course Certificate.
If you complete the course successfully, your electronic Course Certificate will be added to your Accomplishments page - from there, you can print your Course Certificate or add it to your LinkedIn profile.
This course is currently available only to learners who have paid or received financial aid, when available.
Yes. In select learning programs, you can apply for financial aid or a scholarship if you can’t afford the enrollment fee. If fin aid or scholarship is available for your learning program selection, you’ll find a link to apply on the description page.
更多问题
提供助学金,






