By the end of this course, learners will be able to model detailed furniture, apply realistic textures, and configure advanced lighting setups in Autodesk 3ds Max. Through a structured approach, you will construct essential assets such as TV units, tables, lamps, and floor details, while applying UVW mapping, Multi/Sub-Object materials, and PBR texturing workflows to bring surfaces to life. You will also correct UV distortions, simulate realistic glass, and configure skylight and photometric lighting to achieve photorealistic renders.

您将学到什么
Model and texture detailed interior furniture in 3ds Max.
Apply UVW mapping and PBR workflows for realism.
Configure photometric lighting for photorealistic renders.
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要了解的详细信息

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November 2025
作业
12 项作业
授课语言:英语(English)
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本课程是 3ds Max Architectural Rendering Masterclass 专项课程 专项课程的一部分
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显示 3/11 个
MM
已于 Feb 9, 2026审阅
The teachers were excellent at making sure that the pace was suitable and that the pupils were following.
SG
已于 Feb 19, 2026审阅
Learning how to fix UV distortions and apply Multi/Sub-Object materials added a professional touch to my work.
SS
已于 Feb 17, 2026审阅
The texturing section, especially UVW mapping and PBR workflows, was explained clearly and improved the realism of my renders.








