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Il y a 4 modules dans ce cours
This hands-on course guides learners through the core and intermediate concepts of Unreal Engine’s Blueprint visual scripting system. Designed for aspiring developers and game designers, the curriculum blends structured learning with practical implementation across four progressive modules.
Starting with foundational Blueprint concepts and interface navigation, learners will identify key components and understand the flow of node-based logic. The course then advances to scripting techniques that allow learners to apply logic using variables, functions, and events to drive actor behavior.
As the modules progress, students will construct responsive systems including visual effects, light interactions, and dynamic pickup mechanics. Through advanced sessions, learners will demonstrate how to modify actor properties using editable variables, spawning systems, and user input.
By the end of the course, learners will be able to create fully interactive, dynamic gameplay environments and confidently implement Blueprint logic to simulate real-time in-game behavior, complete with lighting, particle systems, audio cues, and input controls.
This module introduces learners to the core concepts and foundational tools of Unreal Engine's Blueprint visual scripting system. Learners will explore the Blueprint Editor, understand how to create and manipulate Blueprint classes and nodes, and gain a practical grasp of using variables, graphs, events, and conditionals to build interactive gameplay logic. By the end of this module, students will be able to construct and manage basic visual scripts for use in game development workflows.
Inclus
9 vidéos3 devoirs
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9 vidéos•Total 81 minutes
Introduction to Blueprints•5 minutes
Understanding The Blueprint Editor•10 minutes
Class Assets of Blueprint Editor•9 minutes
Create and Connect Node In Blueprint•10 minutes
Event Graph in Variable Blueprint•11 minutes
Event Graph in Variable Blueprint Continue•11 minutes
Being Play Event•7 minutes
Declaring the Variable Blueprint•7 minutes
Conditional Operators•12 minutes
3 devoirs•Total 50 minutes
Graded - Blueprint Essentials•30 minutes
Getting Started with Blueprints•10 minutes
Graphs and Variables•10 minutes
Blueprint Scripting in Practice
Module 2•2 heures à terminer
Détails du module
This module delves into practical applications of Unreal Engine’s Blueprint system by guiding learners through creating functional scripts, organizing logic using comment boxes, and building interactive components like pickup objects. It introduces essential scripting techniques such as construction scripts, actor references, collision-based interactions, and using Timelines with float curve data to control animations and visual effects. By the end of this module, learners will be equipped to implement foundational interactive mechanics and dynamic behaviors in a visual scripting environment.
Inclus
8 vidéos3 devoirs
Afficher les informations sur le contenu du module
8 vidéos•Total 74 minutes
Comment Boxes•11 minutes
Creating a Simple Blueprint Class•8 minutes
Construction Script Blueprint•9 minutes
Location Type Blueprint•8 minutes
Creating A Simple Pickup Blueprint•11 minutes
Creating A Simple Pickup Blueprint Continues•12 minutes
How to Add Timeline In Blueprint•8 minutes
Use Float Curve Data•8 minutes
3 devoirs•Total 50 minutes
Graded- Blueprint Scripting in Practice•30 minutes
Creating with Blueprint Scripts•10 minutes
Timeline and Pickup Mechanics•10 minutes
Lighting and Interaction
Module 3•2 heures à terminer
Détails du module
This module introduces learners to intermediate Blueprint scripting concepts for implementing dynamic lighting behaviors and actor-level interactivity in Unreal Engine. Students will explore light control through functions and timelines, manage rotation effects, and manipulate Blueprint actor properties using editable variables and construction scripts. By applying these techniques, learners will be able to enrich their game environments with responsive and configurable visual elements.
Inclus
10 vidéos3 devoirs
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10 vidéos•Total 86 minutes
Introduction to Blinking Light•8 minutes
Target Intensity and Event Tick Connection•7 minutes
Light Blending Using a Function•10 minutes
Light Blending Using a Function Continues•9 minutes
Spinning The Pickup Actor•8 minutes
Editable Variables•11 minutes
Change th e Attributes In Editable Variable•6 minutes
Construction Script in Blueprint•8 minutes
Arrow Component in Blueprint Class•8 minutes
Adding Static Mesh Component•12 minutes
3 devoirs•Total 50 minutes
Graded - Lighting and Interaction•30 minutes
Light Effects with Blueprints•10 minutes
Editable Properties and Mesh Components•10 minutes
Spawning and Input Systems
Module 4•3 heures à terminer
Détails du module
This module focuses on enhancing interactivity and dynamic gameplay behavior through Blueprint scripting in Unreal Engine. Learners will gain hands-on experience with editable variables, material assignments, and spawning systems, as well as input-driven interactions, sound, and particle effects. By the end of this module, students will be able to implement runtime object spawning, use keyboard inputs to drive logic, and set up visually and functionally interactive environments using Blueprints.
Inclus
9 vidéos3 devoirs
Afficher les informations sur le contenu du module
9 vidéos•Total 75 minutes
Limits of Editable Variables•12 minutes
Material Assets in Static Mesh Component•4 minutes
Introduction to Spawn Actor•11 minutes
Expose a Spawn Actor•9 minutes
Keyboard Input Events•6 minutes
Key Spwaner and Used Key Swapner Activity•9 minutes
Spawning Particles•7 minutes
Playing Sound at Location•9 minutes
Setting Up a Simple Room with Light•9 minutes
3 devoirs•Total 50 minutes
Graded - Spawning and Input Systems•30 minutes
Spawning and Component Features•10 minutes
Inputs, Sound, and Room Setup•10 minutes
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Pour quelles raisons les étudiants sur Coursera nous choisissent-ils pour leur carrière ?
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Étudiant(e) depuis 2018
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Avis des étudiants
4.6
18 avis
5 stars
55,55 %
4 stars
44,44 %
3 stars
0 %
2 stars
0 %
1 star
0 %
Affichage de 3 sur 18
L
LL
5·
Révisé le 15 janv. 2026
Gradual progression from basic mechanics to more practical gameplay systems keeps the learning curve smooth.
M
MM
4·
Révisé le 16 déc. 2025
The course does a good job of connecting theory with hands-on practice, so you’re not just watching—you’re building.
E
EE
4·
Révisé le 5 janv. 2026
Reviewers highlight that the pacing feels neither too rushed nor too slow—great for people who need time to absorb visual scripting logic.
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