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Apprenez de nouveaux concepts auprès d'experts du secteur
Acquérez une compréhension de base d'un sujet ou d'un outil
Développez des compétences professionnelles avec des projets pratiques
Obtenez un certificat professionnel partageable
Il y a 2 modules dans ce cours
By the end of this course, learners will be able to model realistic 3D props, refine complex weapon geometry, apply UV editing techniques, generate accurate textures, and export assets into Unreal Engine for game-ready use. Beginning with a traditional brick-lined well and advancing to a detailed medieval sword, learners gain hands-on experience with Blender’s essential modeling and texturing workflows. The course emphasizes practical application, from managing clean topology and geometry correction to ensuring proper UV layouts and seamless texture mapping. What makes this course unique is its complete, end-to-end pipeline—guiding learners from raw modeling through to exporting assets into a professional game engine. Whether aspiring 3D artists or indie game developers, learners will benefit from building production-ready assets while strengthening industry-standard skills. With clear step-by-step lessons and project-based learning, this course ensures not only technical knowledge but also practical confidence in bringing 3D designs into interactive environments.
This module introduces learners to foundational 3D modeling techniques in Blender through hands-on practice with real-world props. Starting with the construction of a traditional brick-lined well, learners progress to modeling a medieval sword. The lessons emphasize proportion, structural detailing, and geometry correction while building industry-relevant assets from scratch.
Inclus
8 vidéos3 devoirs
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8 vidéos•Total 219 minutes
Modelling A Brick Well Part 1•30 minutes
Modelling A Brick Well Part 2•35 minutes
Modelling A Brick Well Part 3•42 minutes
Modelling A Sword•38 minutes
Modelling A Sword Continue•26 minutes
Modelling A Sword Fixing The Blade Tip Part 1•8 minutes
Modelling A Sword Fixing The Blade Tip Part 2•14 minutes
Modelling A Sword Fixing The Blade Tip Part 3•26 minutes
3 devoirs•Total 50 minutes
Modelling a Brick Well•10 minutes
Modelling a Sword•10 minutes
Prop and Weapon Modeling•30 minutes
Texturing and Game Engine Integration
Module 2•3 heures à terminer
Détails du module
This module equips learners with essential skills in UV unwrapping, texturing, and game engine integration. By mastering UV editing and texture creation, learners ensure realistic surface detail and optimized asset preparation. The module concludes with exporting models into Unreal Engine, providing a complete workflow from modeling to game-ready deployment.
Inclus
3 vidéos3 devoirs
Afficher les informations sur le contenu du module
3 vidéos•Total 71 minutes
UV Editing Basics•23 minutes
Creating A Texture From UV Map•19 minutes
Blender To Unreal Engine•29 minutes
3 devoirs•Total 50 minutes
UV Editing and Texture Mapping•10 minutes
Exporting Assets to Game Engines•10 minutes
Texturing and Game Engine Integration•30 minutes
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