University of Alberta

More Problem Solving, Python Programming, and Video Games

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University of Alberta

More Problem Solving, Python Programming, and Video Games

Duane Szafron
Paul Lu

Dozenten: Duane Szafron

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Stufe Mittel

Empfohlene Erfahrung

6 Wochen zu vervollständigen
unter 10 Stunden pro Woche
Flexibler Zeitplan
In Ihrem eigenen Lerntempo lernen
Verschaffen Sie sich einen Einblick in ein Thema und lernen Sie die Grundlagen.
Stufe Mittel

Empfohlene Erfahrung

6 Wochen zu vervollständigen
unter 10 Stunden pro Woche
Flexibler Zeitplan
In Ihrem eigenen Lerntempo lernen

Kompetenzen, die Sie erwerben

  • Kategorie: Software Engineering
  • Kategorie: Program Development
  • Kategorie: Algorithms
  • Kategorie: Game Design
  • Kategorie: Software Development
  • Kategorie: User Interface (UI) Design
  • Kategorie: Computer Programming
  • Kategorie: Event-Driven Programming
  • Kategorie: Theoretical Computer Science
  • Kategorie: Application Development
  • Kategorie: Problem Solving
  • Kategorie: Computational Thinking
  • Kategorie: Software Quality (SQA/SQC)
  • Kategorie: Computer Science
  • Kategorie: Functional Testing
  • Kategorie: Debugging
  • Kategorie: Video Game Development
  • Kategorie: Data Structures
  • Kategorie: Programming Principles

Werkzeuge, die Sie lernen werden

  • Kategorie: Python Programming

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Mai 2026

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In diesem Kurs gibt es 10 Module

In this module, you will discover the python programming language features that will be discussed in this course.

Das ist alles enthalten

1 Video1 Aufgabe

In this module, you will re-explore the game creation process that was used in the PVG course and that will be used in this course. You will use this game creation process to design and code a game called the Generic Interactive Game. You will use a powerful new design tool called a state diagram to model interactions between the user and the game. To create your design for the Generic Interactive Game, you will use three interactive learning objects that you used in the PVG course: the description builder, functional test plan builder, and algorithm builder. You will write the code for the Generic Interactive Game using python language features you learned in the PVG course.

Das ist alles enthalten

10 Videos14 Lektüren4 Aufgaben

In this module, you will be introduced to the Sliding Puzzle Game. This game will be used throughout the remainder of the course, to introduce the new python programming language features that will be discussed. You will play the complete game and then create and design an implementation of Version 1 of the game. This version will require one new python programming language feature: default parameter values. Although this new language feature is relatively simple, it requires syntax diagrams and semantic rules that are generalizations of the ones you used in PVG. Therefore, this module will reacquaint you with using syntax diagrams and semantic rules, which will be used extensively throughout the rest of this course to introduce more complex python language features. In addition, this module will also reinforce your knowledge of state diagrams and the design and coding process used throughout this course.

Das ist alles enthalten

9 Videos10 Lektüren7 Aufgaben

In this module, you will be add more states to the Sliding Puzzle Game's state diagram, and use the Interactive Learning Objects (ILOs) to create a textual description, a functional test plan and an algorithm for Sliding Puzzle Version 2. You will write the code for Sliding Puzzle Version 2 and use the debugger to trace the code to better understand how events are used to write programs with interactive graphical user interfaces. You will also learn how reflection can lead to modifications in an algorithm and its code that facilitate future versions of an application, even though the perceived behaviour of the current version of the program doesn't change.

Das ist alles enthalten

9 Videos13 Lektüren6 Aufgaben

In this module, you will use the Interactive Learning Objects (ILOs) to create a textual description, a functional test plan and an algorithm for Sliding Puzzle Version 3. You will learn how some design patterns can be used to perform common computations using sequences. Finally, you will write the code for Sliding Puzzle Version 3, and use the debugger to trace the code to better understand how multiple classes can work together to solve a problem.

Das ist alles enthalten

5 Videos9 Lektüren3 Aufgaben

In this module, you will use the Interactive Learning Objects (ILOs) to create a textual description, a functional test plan and an algorithm for Sliding Puzzle Version 4. Before writing the code for Sliding Puzzle Version 4, you will learn a new programming language feature: multi-dimensional sequences. You will the use this new feature to write the code for Sliding Puzzle Version 4, and use the debugger to trace the code to better understand how multi-dimensional sequences are used to solve problems.

Das ist alles enthalten

7 Videos9 Lektüren4 Aufgaben

In this module, you will use the Algorithm Builder (ILO) to create an algorithm for Sliding Puzzle Version 4.5. Before writing the code for Sliding Puzzle Version 4.5, you will learn two new programming language features: Class Attribute and Class Method. You will then use these new features to write the code for Sliding Puzzle Version 4.5, and use the debugger to trace the code to better understand how Class Attributes and Class Methods are used to solve problems.

Das ist alles enthalten

5 Videos5 Lektüren5 Aufgaben

In this module, you will use the Interactive Learning Objects (ILOs) to create a textual description, a functional test plan and an algorithm for Sliding Puzzle Version 5. Before writing the code for Sliding Puzzle Version 5, you will learn a new python programming language feature called a File. You will then use Files to write the code for Sliding Puzzle Version 5, and use the debugger to trace the code to better understand how Files are used to solve problems.

Das ist alles enthalten

7 Videos10 Lektüren5 Aufgaben

In this module, you will use the Algorithm Builder (ILO) to create an algorithm for Sliding Puzzle Version 5.5. Before writing the code for Sliding Puzzle Version 5.5, you will learn a new programming language feature, Dictionary. You will then use this new features to write the code for Sliding Puzzle Version 5.5, and use the debugger to trace the code to better understand how Dictionaries are used to solve problems.

Das ist alles enthalten

4 Videos4 Lektüren3 Aufgaben

In this module, you will use the Interactive Learning Objects (ILOs) to create a textual description, a functional test plan and an algorithm for Sliding Puzzle Version 6. Before writing the code for Sliding Puzzle Version 6, you will learn a new python programming language feature called exceptions. You will then use exceptions to write the code for Sliding Puzzle Version 6, and use the debugger to trace the code to better understand how exceptions are used to solve problems.

Das ist alles enthalten

8 Videos9 Lektüren4 Aufgaben

Dozenten

Duane Szafron
University of Alberta
3 Kurse81.183 Lernende
Paul Lu
University of Alberta
3 Kurse81.183 Lernende

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