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In diesem Kurs gibt es 3 Module
By the end of this course, learners will be able to implement rasterizer customization, apply blend states for transparency, configure depth buffers for accurate occlusion, manage textures for realism, design shaders for optimized sampling, and apply quaternion and complex number mathematics to 3D graphics.
This course equips learners with advanced DirectX rendering skills essential for building high-performance 3D applications and games. You will gain hands-on experience customizing rasterizers, implementing scissor tests, blending pixels, and mastering alpha relations. Moving deeper, you will implement depth rendering, optimize textures with mip maps, and design shaders for advanced sampling techniques. The final module integrates mathematics and coding, where you will apply quaternions and hyper complex numbers for smooth rotations and leverage C++/CX with ref class for Windows Runtime development.
What makes this course unique is its combination of practical DirectX coding and essential mathematical foundations, ensuring learners not only know how to code but also why rendering techniques work. Whether you’re advancing your game engine development or exploring professional graphics programming, this course provides the structured pathway to mastering DirectX at an advanced level.
This module introduces learners to the fundamentals of DirectX rasterization and blending techniques. Students will explore rasterizer customization, culling, and scissor testing, followed by an in-depth study of blend states and alpha relations. By the end, learners will understand how to control visibility, transparency, and rendering efficiency in advanced DirectX pipelines.
Graded - Rasterizer and Blend State Customization•30 Minuten
Depth, Textures, and Shaders
Modul 2•3 Stunden abzuschließen
Moduldetails
This module focuses on advanced rendering features including depth buffering, texture management, and shader-driven sampling. Students will implement depth testing to maintain object visibility, load and bind textures for realism, and optimize texture sampling through mip maps and filtering techniques.
Das ist alles enthalten
15 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
15 Videos•Insgesamt 138 Minuten
Depth Implementation•11 Minuten
Coding for Depth Renders•11 Minuten
Adding Textures•11 Minuten
Lording Textures•6 Minuten
Result Create Wick Texture From File•7 Minuten
Setting up Textures•8 Minuten
Passing Textures•11 Minuten
Adding The Codes In Project•11 Minuten
Vertex Shader•6 Minuten
Sampling Of Textures•10 Minuten
Types Of Sampling Textures•10 Minuten
Textures Address Modes•11 Minuten
Controlling Map Map Levels•8 Minuten
Setting Sampler Objects•6 Minuten
Bricks Textures•10 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Depth Rendering•10 Minuten
Texture Implementation•10 Minuten
Shaders and Texture Sampling•10 Minuten
Graded - Depth, Textures, and Shaders•30 Minuten
Quaternions, Complex Numbers, and C++ Extensions
Modul 3•3 Stunden abzuschließen
Moduldetails
This module blends mathematical foundations with practical coding techniques for DirectX development. Students will explore quaternions and hyper complex numbers for smooth 3D rotations, apply advanced algebra concepts like conjugates and polynomial roots, and leverage C++/CX with ref class for Windows Runtime integration.
Das ist alles enthalten
10 Videos4 Aufgaben
Infos zu Modulinhalt anzeigen
10 Videos•Insgesamt 109 Minuten
Quaternions•9 Minuten
Fundamental Theorem of Algebra•11 Minuten
Raising Imaginary Numbers to Powers•12 Minuten
Adding & Subtracting Complex Numbers•12 Minuten
Hyper Complex Numbers•10 Minuten
Multiplying Quaternions•11 Minuten
Getivated results look like•14 Minuten
The Complex Conjugate•12 Minuten
C++,CX•10 Minuten
Ref Classes•9 Minuten
4 Aufgaben•Insgesamt 60 Minuten
Quaternions and Hyper Complex Numbers•10 Minuten
Complex Conjugates and Advanced Math•10 Minuten
C++/CX and Ref Classes•10 Minuten
Graded - Quaternions, Complex Numbers, and C++ Extensions•30 Minuten
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